setGroupId: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|eff= local
|eff= local


|descr= Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side '''cannot''' have the same callsign (possible on different sides) - see {{HashLink|#Example 4}}.<br>
|descr= Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side '''cannot''' have the same callsign (possible on different sides) - see {{Link|#Example 4}}.<br>
The identity setup can consist of format keywords (marked with '''%''') and param keywords taken from '''CfgWorlds''' config.
The identity setup can consist of format keywords (marked with '''%''') and param keywords taken from '''CfgWorlds''' config.
Formatting is almost like using the [[format]] command but with some special group keywords (see {{HashLink|#Example 2}}).
Formatting is almost like using the [[format]] command but with some special group keywords (see {{Link|#Example 2}}).
<br>
<br>
<spoiler text="Show Arma 3 values table">
<spoiler text="Show Arma 3 values table">
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</spoiler>
</spoiler>
{{Feature | ofp |
{{Feature | ofp |
* In '''{{ofp}}''', the group ID cannot be freely decided and format must be [letter, colour, picture] or [letter, colour] - ''nameFormat'' '''cannot''' be a custom text - see {{HashLink|#Example 3}}.
* In '''{{ofp}}''', the group ID cannot be freely decided and format must be [letter, colour, picture] or [letter, colour] - ''nameFormat'' '''cannot''' be a custom text - see {{Link|#Example 3}}.
* The radio callsign strings can be overwritten in a mission by writing [[Stringtable.csv|Stringtable]] entries of the same name. Some entry names: <spoiler>
* The radio callsign strings can be overwritten in a mission by writing [[Stringtable.csv|Stringtable]] entries of the same name. Some entry names: <spoiler>
* STR_CFG_''GRPNAMES''_'''ALPHA'''
* STR_CFG_''GRPNAMES''_'''ALPHA'''
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|mp= For the global variant of this command see [[setGroupIdGlobal]].
|mp= For the global variant of this command see [[setGroupIdGlobal]].


|s1= group [[setGroupId]] [nameFormat, nameParam1, ..., nameParamN]
|s1= group [[setGroupId]] [nameFormat, nameParam1, nameParam2, ...]


|p1= group: [[Object]] or [[Group]]
|p1= group: [[Object]] or [[Group]]
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|p2= nameFormat: [[String]] - format template (%keyword1 - %keyword2...etc)
|p2= nameFormat: [[String]] - format template (%keyword1 - %keyword2...etc)


|p3= nameParam1: [[String]] - param keyword
|p3= nameParamN: [[String]] - param keyword


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["Some name for the group"];
|x1= '''{{arma3}}''':
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Some name for the group"}}
<sqf>
[[player]] [[sideChat]] "lalala"; {{cc|Some name for the group (KK): "lalala"}}</code>
group player setGroupId ["Some name for the group"];
hint groupId group player; // "Some name for the group"
player sideChat "lalala"; // Some name for the group (KK): "lalala"
</sqf>


|x2= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["%GroupNames :{{=}}: %GroupColors", "Alpha", "GroupColor2"];
|x2= '''{{arma3}}''':
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Alpha :{{=}}: Red"}}
<sqf>
[[player]] [[sideChat]] "lalala"; {{cc|Alpha :{{=}}: Red (KK): "lalala"}}</code>
group player setGroupId ["%GroupNames :=: %GroupColors", "Alpha", "GroupColor2"];
hint groupId group player; // "Alpha :=: Red"
player sideChat "lalala"; // Alpha :=: Red (KK): "lalala"
</sqf>


|x3= '''{{arma1}} / {{arma2}} / {{arma3}}''': <code>[[group]] [[player]] [[setGroupId]] ["First Assault Recon Team"];</code>
|x3= '''{{arma1}} / {{arma2}} / {{arma3}}''':
'''{{ofp}}''': <code>_group1 [[setGroupId]] ["Delta", "GroupColor4"]</code>
<sqf>group player setGroupId ["First Assault Recon Team"];</sqf>
'''{{ofp}}''':
<sqf>_group1 setGroupId ["Delta", "GroupColor4"]</sqf>


|x5= When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
|x5= When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
<code>group1 [[setGroupId]] ["Active Group"];
<sqf>
group2 [[setGroupId]] ["Inactive Group"];
group1 setGroupId ["Active Group"];
group2 [[setGroupId]] ["Active Group"]; {{cc|group1 is "Inactive Group" now}}</code>
group2 setGroupId ["Inactive Group"];
group2 setGroupId ["Active Group"]; // group1 is "Inactive Group" now
</sqf>


|seealso= [[setGroupIdGlobal]], [[groupId]], [[group]]
|seealso= [[setGroupIdGlobal]] [[groupId]] [[group]]
}}
}}


{{Note
{{Note
|user= Killzone Kid
|user= Killzone_Kid
|timestamp= 20150421232100
|timestamp= 20150421232100
|text= List of available keywords from config: see [[Biki Export Scripts#CfgWorlds/group*|Biki Export Scripts]].
|text= {{Wiki|extractionScript|CfgWorlds/Group*}}
}}
}}

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side cannot have the same callsign (possible on different sides) - see Example 4.
The identity setup can consist of format keywords (marked with %) and param keywords taken from CfgWorlds config. Formatting is almost like using the format command but with some special group keywords (see Example 2).
%GroupSquad %GroupPlatoon %GroupCompany %GroupNames %GroupColors
  • "Squad1" → 1
  • "Squad2" → 2
  • "Squad3" → 3
  • "Squad4" → 4
  • "Platoon1" → 1
  • "Platoon2" → 2
  • "Platoon3" → 3
  • "Platoon4" → 4
  • "CompanyAlpha" → Alpha
  • "CompanyBravo" → Bravo
  • "CompanyCharlie" → etc.
  • "CompanyDelta"
  • "CompanyEcho"
  • "CompanyFoxtrot"
  • "CompanyGolf"
  • "CompanyHotel"
  • "CompanyIndia"
  • "CompanyKilo"
  • "CompanyLima"
  • "CompanyMike"
  • "CompanyNovember"
  • "CompanyOscar"
  • "CompanyPapa"
  • "CompanyQuebec"
  • "CompanyRomeo"
  • "CompanySierra"
  • "CompanyTango"
  • "CompanyUniform"
  • "CompanyVictor"
  • "CompanyWhiskey"
  • "CompanyXray" → X-Ray
  • "CompanyYankee"
  • "CompanyZulu"
  • "Alpha"
  • "Bravo"
  • "Charlie"
  • "Delta"
  • "Echo"
  • "Foxtrot"
  • "Golf"
  • "Hotel"
  • "November"
  • "Kilo"
  • "Yankee"
  • "Zulu"
  • "Convoy"
  • "Buffalo"
  • "Guardian"
  • "Two"
  • "Three"
  • "Fox"
  • "GroupColor0" → (nothing)
  • "GroupColor1" → Black
  • "GroupColor2" → Red
  • "GroupColor3" → Green
  • "GroupColor4" → Blue
  • "GroupColor5" → Yellow
  • "GroupColor6" → Orange
  • "GroupColor7" → Pink
  • "Six" → Six
↑ Back to spoiler's top
Letter Colour
  • "Alpha"
  • "Bravo"
  • "Charlie"
  • "Delta"
  • "Echo"
  • "Foxtrot"
  • "Golf"
  • "Hotel"
  • "Kilo"
  • "Yankee"
  • "Zulu"
  • "Buffalo"
  • "Convoy"
  • "Guardian"
  • "November"
  • "Two"
  • "Three"
  • "Fox"
  • "GroupColor0" → (nothing)
  • "GroupColor1" → Black
  • "GroupColor2" → Red
  • "GroupColor3" → Green
  • "GroupColor4" → Blue
  • "GroupColor5" → Yellow
  • "GroupColor6" → Orange
  • "GroupColor7" → Pink
  • "Six" → Six
↑ Back to spoiler's top
Operation Flashpoint
  • In Operation Flashpoint, the group ID cannot be freely decided and format must be [letter, colour, picture] or [letter, colour] - nameFormat cannot be a custom text - see Example 3.
  • The radio callsign strings can be overwritten in a mission by writing Stringtable entries of the same name. Some entry names:
    • STR_CFG_GRPNAMES_ALPHA
    • STR_CFG_GRPNAMES_FOX
    • STR_CFG_GRPCOL_BLACK
    • STR_CFG_GRPNAMES_SIX (unlike its name suggests, this is a "group colour")
    • STR_CFG_FIREFLYBASE
    • STR_CFG_PAPABEAR
    • STR_CFG_HQ_BASE
Multiplayer:
For the global variant of this command see setGroupIdGlobal.
Groups:
Groups

Syntax

Syntax:
group setGroupId [nameFormat, nameParam1, nameParam2, ...]
Parameters:
group: Object or Group
nameFormat: String - format template (%keyword1 - %keyword2...etc)
nameParamN: String - param keyword
Return Value:
Nothing

Examples

Example 1:
Arma 3:
group player setGroupId ["Some name for the group"]; hint groupId group player; // "Some name for the group" player sideChat "lalala"; // Some name for the group (KK): "lalala"
Example 2:
Arma 3:
group player setGroupId ["%GroupNames :=: %GroupColors", "Alpha", "GroupColor2"]; hint groupId group player; // "Alpha :=: Red" player sideChat "lalala"; // Alpha :=: Red (KK): "lalala"
Example 3:
Armed Assault / Arma 2 / Arma 3:
group player setGroupId ["First Assault Recon Team"];
Operation Flashpoint:
_group1 setGroupId ["Delta", "GroupColor4"]
Example 5:
When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
group1 setGroupId ["Active Group"]; group2 setGroupId ["Inactive Group"]; group2 setGroupId ["Active Group"]; // group1 is "Inactive Group" now

Additional Information

See also:
setGroupIdGlobal groupId group

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Apr 21, 2015 - 23:21 (UTC)
Extraction script can be found on the Biki Export Scripts page.