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|gr1= Program Flow | |gr1= Program Flow | ||
|descr= Skips all loop | |descr= Skips all loop iterations ([[for]], [[forEach]], [[while]], [[findIf]] etc). | ||
|s1= [[break]] | |s1= [[break]] | ||
Line 12: | Line 12: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
// prints 0, 1 and then exits | |||
for "_i" from 0 to 3 do | |||
{ | { | ||
if (_i == 2) then { break }; | |||
systemChat str _i; | |||
};{{ | }; | ||
</sqf> | |||
|x2= <sqf> | |||
private _moneyHolder = objNull; | |||
{ | |||
if ("Money_roll" in items _x) then | |||
{ | |||
_moneyHolder = _x; | |||
break; | |||
}; | |||
} forEach units group player; | |||
if (isNull _moneyHolder) then | |||
{ | |||
hint "We have to find this money."; | |||
} | |||
else | |||
{ | |||
hint format ["%1 has the money!", name _moneyHolder]; | |||
}; | |||
</sqf> | |||
|x3 = <sqf> | |||
0 spawn | |||
{ | |||
private _value = 0; | |||
while { _value < 10 } do | |||
{ | |||
if (_value == 8) then | |||
{ | |||
break; // 8 and 9 will never be printed | |||
}; | |||
systemChat str _value ; | |||
_value = _value + 1; | |||
}; | |||
}; | |||
</sqf> | |||
|seealso= [[continueWith]] [[continue]] [[breakWith]] [[breakOut]] | |seealso= [[continueWith]] [[continue]] [[breakWith]] [[breakOut]] | ||
}} | }} |
Latest revision as of 12:55, 6 November 2024
Description
- Description:
- Skips all loop iterations (for, forEach, while, findIf etc).
- Groups:
- Program Flow
Syntax
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- continueWith continue breakWith breakOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note