vectorDirVisual: Difference between revisions

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m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}")
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|gr2= Render Time Scope
|gr2= Render Time Scope


|descr= Return object's normalized direction vector in world space ({{hl|[x,y,z]}}) in render time scope.
|descr= [[File:arma3_object-vectors.jpg|thumb|right|An object with its [[vectorDirVisual]], [[vectorUpVisual]] and [[vectorSideVisual]] (vectors not to scale)]]
* A unit facing North would return {{hl|[0,1,0]}}
Returns an object's direction vector in world space and [[Simulation vs Render Time Scope|render time scope]].
* A unit facing East would return {{hl|[1,0,0]}}
* A unit facing South would return {{hl|[0,-1,0]}}
* A unit facing West would return {{hl|[-1,0,0]}}


|s1= [[vectorDirVisual]] objectName
{{Feature|important|The vector is '''not necessarily [[vectorNormalized|normalized]]'''. The [[vectorMagnitude|magnitude]] of the vector depends on the [[getObjectScale|object's scale]].}}


|p1= objectName: [[Object]]
For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), [[vectorDirVisual]] returns simple values:
* {{hl|[0, 1, 0]}} if the object is facing directly north
* {{hl|[1, 0, 0]}} if the object is facing directly east
* {{hl|[0, -1, 0]}} if the object is facing directly south
* {{hl|[-1, 0, 0]}} if the object is facing directly west


|r1= [[Array]] - format [[Vector3D]]
|s1= [[vectorDirVisual]] object


|x1= <code>_dirVector = [[vectorDirVisual]] _unit;</code>
|p1= object: [[Object]]


|seealso= [[vectorModelToWorldVisual]], [[vectorDir]], [[vectorUpVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
|r1= [[Array]] format [[Vector3D]]
 
|x1= <sqf>_vecDirVis = vectorDirVisual MyObject;</sqf>
 
|seealso= [[vectorModelToWorldVisual]] [[vectorDir]] [[vectorSide]] [[vectorSideVisual]] [[vectorUpVisual]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}

Latest revision as of 23:11, 20 November 2023

Hover & click on the images for description

Description

Description:
An object with its vectorDirVisual, vectorUpVisual and vectorSideVisual (vectors not to scale)

Returns an object's direction vector in world space and render time scope.

The vector is not necessarily normalized. The magnitude of the vector depends on the object's scale.

For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), vectorDirVisual returns simple values:

  • [0, 1, 0] if the object is facing directly north
  • [1, 0, 0] if the object is facing directly east
  • [0, -1, 0] if the object is facing directly south
  • [-1, 0, 0] if the object is facing directly west
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
vectorDirVisual object
Parameters:
object: Object
Return Value:
Array format Vector3D

Examples

Example 1:
_vecDirVis = vectorDirVisual MyObject;

Additional Information

See also:
vectorModelToWorldVisual vectorDir vectorSide vectorSideVisual vectorUpVisual vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo

Notes

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