attachedTo: Difference between revisions

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m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Some wiki formatting)
 
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|r1= [[Object]] - object the given object is attached to
|r1= [[Object]] - object the given object is attached to


|x1= <code>[[if]] ([[isNull]] [[attachedTo]] _obj1) [[then]] {
|x1= <sqf>
  [[hint]] "_obj1 is not attached to anything.";
if (isNull attachedTo _obj1) then
};</code>
{
hint "_obj1 is not attached to anything.";
};
</sqf>


|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]]
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]]
}}
}}

Latest revision as of 11:27, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns object the given object is attached to or objNull if the given object is not attached to anything.
Groups:
Object Manipulation

Syntax

Syntax:
attachedTo obj
Parameters:
obj: Object - given object
Return Value:
Object - object the given object is attached to

Examples

Example 1:
if (isNull attachedTo _obj1) then { hint "_obj1 is not attached to anything."; };

Additional Information

See also:
attachObject attachTo attachedObjects waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject detach

Notes

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