cursorObject: Difference between revisions

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|r1= [[Object]]
|r1= [[Object]]


|x1= <code>[[hint]] [[str]] [<nowiki/>[[getModelInfo]] [[cursorObject]], [[typeOf]] [[cursorObject]]];</code>
|x1= <sqf>hint str [getModelInfo cursorObject, typeOf cursorObject];</sqf>


|seealso= [[getCursorObjectParams]] [[cursorTarget]] [[lineIntersects]] [[lineIntersectsWith]] [[lineIntersectsObjs]], [[lineIntersectsSurfaces]], [[intersect]], [[checkVisibility]]
|seealso= [[getCursorObjectParams]] [[cursorTarget]] [[lineIntersects]] [[lineIntersectsWith]] [[lineIntersectsObjs]] [[lineIntersectsSurfaces]] [[intersect]] [[checkVisibility]]
}}
}}


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<dt><dt>
<dt><dt>
<dd class="notedate">Posted on March 23, 2015 - 18:17 (UTC)</dd>
<dd class="notedate">Posted on 2015-03-23 - 18:17 (UTC)</dd>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 23:06, 13 May 2023

Hover & click on the images for description

Description

Description:
Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
Groups:
Object Detection

Syntax

Syntax:
cursorObject
Return Value:
Object

Examples

Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];

Additional Information

See also:
getCursorObjectParams cursorTarget lineIntersects lineIntersectsWith lineIntersectsObjs lineIntersectsSurfaces intersect checkVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-03-23 - 18:17 (UTC)
Pierre MGI
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).