assignAsGunner: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_soldier1 [[assignAsGunner]] _tank;
|x1= <sqf>
[_soldier1] [[orderGetIn]] [[true]];</code>
_soldier1 assignAsGunner _tank;
[_soldier1] orderGetIn true;
</sqf>


|seealso= [[assignAsCommander]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsTurret]] [[assignAsCargoIndex]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignedVehicleRole]], [[assignedVehicle]], [[unassignVehicle]], [[leaveVehicle]]
|seealso= [[assignAsCommander]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsTurret]] [[assignAsCargoIndex]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignedVehicleRole]] [[assignedVehicle]] [[unassignVehicle]] [[leaveVehicle]] [[fullCrew]]
}}
}}

Latest revision as of 11:25, 3 September 2024

Hover & click on the images for description

Description

Description:
Assign a unit as gunner of a vehicle. Used together with orderGetIn to order subordinate units to get in as gunner of a specific vehicle. Before usage of this command a subordinate unit has not got the option to get into the gunner place of the vehicle.
See AI Group Vehicle Management for more information.
Groups:
Unit Control

Syntax

Syntax:
unitName assignAsGunner vehicleName
Parameters:
unitName: Object
vehicleName: Object
Return Value:
Nothing

Examples

Example 1:
_soldier1 assignAsGunner _tank; [_soldier1] orderGetIn true;

Additional Information

See also:
assignAsCommander assignAsDriver assignAsCargo assignAsTurret assignAsCargoIndex moveInCargo moveInCommander moveInDriver moveInGunner moveInTurret assignedVehicleRole assignedVehicle unassignVehicle leaveVehicle fullCrew

Notes

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