lightAttachObject: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= light: [[Object]] | |p1= light: [[Object]] | ||
|p2= | |||
|p3 | |p2= object: [[Object]] | ||
|p3= position: [[Array]] format [[Position]] | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1=< | |x1= <sqf>myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];</sqf> | ||
|seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightDetachObject]] [[setLightColor]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] | |seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightDetachObject]] [[setLightColor]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[triggerAttachVehicle]] [[attachedObject]] | ||
}} | }} | ||
< | {{Note | ||
|user= Feersum | |||
|timestamp= 20061201164200 | |||
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"<br> | |||
for example: | |||
<sqf> | |||
_light = "#lightpoint" createVehicleLocal pos; | |||
_light setLightBrightness 1.0; | |||
_light setLightAmbient [0.0, 1.0, 0.0]; | |||
_light setLightColor [0.0, 1.0, 0.0]; | |||
_light lightAttachObject [_object, [0,0,0]]; | |||
</sqf> | |||
}} | |||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20150331044900 | |||
|text= When attached, movement is slow to update (jumpy). Use [[attachTo]] when attaching a light to moving objects. | |||
}} | |||
When attached, movement is slow to update (jumpy). Use [[attachTo]] when attaching a light to moving objects. | |||
Latest revision as of 16:45, 15 August 2022
Description
- Description:
- Attach light to given object at given position on object.
- Groups:
- Lights
Syntax
- Syntax:
- light lightAttachObject [object, position]
- Parameters:
- light: Object
- object: Object
- position: Array format Position
- Return Value:
- Nothing
Examples
- Example 1:
- myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];
Additional Information
- See also:
- setLightAmbient setLightBrightness lightDetachObject setLightColor setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle triggerAttachVehicle attachedObject
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 01, 2006 - 16:42 (UTC)
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Mar 31, 2015 - 04:49 (UTC)
- When attached, movement is slow to update (jumpy). Use attachTo when attaching a light to moving objects.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect