playerSide: Difference between revisions

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|descr= Returns the player's [[Side|side]]. This is valid even when the player controlled person is dead (a difference from [[side]] [[player]]).
|descr= Returns the player's [[Side|side]]. This is valid even when the player controlled person is dead (a difference from [[side]] [[player]]).
{{Feature | Informative | [[playerSide]] will not change automatically if [[player]] [[join]]s a [[group]] on different [[side]]. However, [[selectPlayer]] command can and does change [[playerSide]] - see {{HashLink|#Example 3}} for information.}}
{{Feature|informative|[[playerSide]] will not change automatically if [[player]] [[join]]s a [[group]] on different [[side]]. However, [[selectPlayer]] command can and does change [[playerSide]] - see {{Link|#Example 3}} for information.}}


|s1= [[playerSide]]
|s1= [[playerSide]]
Line 25: Line 25:
|r1= [[Side]]
|r1= [[Side]]


|x1= <code>[[if]] ([[side]] man1 == [[playerSide]]) [[then]]
|x1= <sqf>
if (side man1 == playerSide) then
{
{
[[hint]] "man1 is on your side!";
hint "man1 is on your side!";
};</code>
};
</sqf>


|x2= <code>[[switch]] ([[playerSide]]) [[do]]
|x2= <sqf>
switch (playerSide) do
{
{
[[case]] [[west]]: { [[hint]] "You are BLUFOR"; };
case west: { hint "You are BLUFOR"; };
[[case]] [[east]]: { [[hint]] "You are OPFOR"; };
case east: { hint "You are OPFOR"; };
};</code>
};
</sqf>


|x3= the following code will change the side of the player including [[playerSide]]:
|x3= the following code will change the side of the player including [[playerSide]]:
<code>[[private]] _player = [[player]];
<sqf>
[<nowiki/>[[player]]] [[join]] [[createGroup]] [[east]];
private _player = player;
[[selectNoPlayer]];
[player] join createGroup east;
[[selectPlayer]] _player;
selectNoPlayer;
[[hint]] [[str]] [[playerSide]]; {{cc|EAST}}</code>
selectPlayer _player;
hint str playerSide; // EAST
</sqf>


|seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideFriendly]] [[sideEnemy]] [[sideUnknown]] [[sideEmpty]] [[sideAmbientLife]] [[Side relations]]
|seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideFriendly]] [[sideEnemy]] [[sideUnknown]] [[sideEmpty]] [[sideAmbientLife]] [[Side Relations]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Dr_Eyeball
<dt><dt>
|timestamp= 20080127075200
<dd class="notedate">Posted on 27 Jan, 2008</dd>
|text= [[playerSide]] defaults to [[west]] for JIP players early on during initialization regardless of their side.<br>
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt>
<dd class="note">
[[playerSide]] defaults to [[west]] for JIP players early on during initialization regardless of their side.<br>
So if you are a JIP player on another side (like [[east]]), you will need to cater for this for any early initializations.
So if you are a JIP player on another side (like [[east]]), you will need to cater for this for any early initializations.
</dd>
}}


<dt><dt>
{{Note
<dd class="notedate">Posted on 13 Oct, 2008</dd>
|user= Dr_Eyeball
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt>
|timestamp= 20081013083000
<dd class="note">[[playerSide]] also shows your starting side, even if your [[side]] changes to [[enemy]] due to a bad [[rating]]. In that case, playerSide != side player.</dd>
|text= [[playerSide]] also shows your starting side, even if your [[side]] changes to [[enemy]] due to a bad [[rating]]. In that case, playerSide != side player.
 
}}
</dl>

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
playerSide will not change automatically if player joins a group on different side. However, selectPlayer command can and does change playerSide - see Example 3 for information.
Groups:
Sides

Syntax

Syntax:
playerSide
Return Value:
Side

Examples

Example 1:
if (side man1 == playerSide) then { hint "man1 is on your side!"; };
Example 2:
switch (playerSide) do { case west: { hint "You are BLUFOR"; }; case east: { hint "You are OPFOR"; }; };
Example 3:
the following code will change the side of the player including playerSide:
private _player = player; [player] join createGroup east; selectNoPlayer; selectPlayer _player; hint str playerSide; // EAST

Additional Information

See also:
Side side west east resistance civilian sideLogic sideFriendly sideEnemy sideUnknown sideEmpty sideAmbientLife Side Relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dr_Eyeball - c
Posted on Jan 27, 2008 - 07:52 (UTC)
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations.
Dr_Eyeball - c
Posted on Oct 13, 2008 - 08:30 (UTC)
playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.