setMarkerBrush: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}" to "{{Feature|informative| '''Multipla...) |
||
(12 intermediate revisions by 2 users not shown) | |||
Line 23: | Line 23: | ||
|eff= global | |eff= global | ||
|descr= Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes. | |descr= Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in {{hl|CfgMarkerBrushes}}. | ||
{{Feature|informative| | |||
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. | |||
'' | As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker). | ||
}} | |||
|s1= markerName [[setMarkerBrush]] brush | |||
|p1= markerName: [[String]] | |||
|p2= brush: [[String]] - (case-insensitive) can be one of: | |||
{{Columns|4| | |||
* "Solid" | * "Solid" | ||
* "SolidFull" | * {{GVI|arma3|0.50|size= 0.75}} "SolidFull" | ||
* "Horizontal" | * "Horizontal" | ||
* "Vertical" | * "Vertical" | ||
Line 36: | Line 44: | ||
* "DiagGrid" | * "DiagGrid" | ||
* "Cross" | * "Cross" | ||
* "Border" | * {{GVI|arma2|1.00|size= 0.75}} "Border" | ||
* | * {{GVI|arma2|1.00|size= 0.75}} "SolidBorder" | ||
{{ | }} | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>"Marker1" setMarkerBrush "DIAGGRID";</sqf> | ||
|seealso= [[setMarkerAlpha]] [[setMarkerAlphaLocal]] [[setMarkerBrushLocal]] [[setMarkerColor]] [[setMarkerColorLocal]] [[setMarkerDir]] [[setMarkerDirLocal]] [[setMarkerPos]] [[setMarkerPosLocal]] [[setMarkerShape]] | |seealso= [[setMarkerAlpha]] [[setMarkerAlphaLocal]] [[setMarkerBrushLocal]] [[setMarkerColor]] [[setMarkerColorLocal]] [[setMarkerDir]] [[setMarkerDirLocal]] [[setMarkerPos]] [[setMarkerPosLocal]] [[setMarkerShape]] [[setMarkerShapeLocal]] [[setMarkerSize]] [[setMarkerSizeLocal]] [[setMarkerText]] [[setMarkerTextLocal]] [[setMarkerType]] [[setMarkerTypeLocal]] | ||
}} | }} |
Latest revision as of 21:28, 28 October 2024
Description
- Description:
- Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes.
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerBrush brush
- Parameters:
- markerName: String
- brush: String - (case-insensitive) can be one of:
- Return Value:
- Nothing
Examples
- Example 1:
- "Marker1" setMarkerBrush "DIAGGRID";
Additional Information
- See also:
- setMarkerAlpha setMarkerAlphaLocal setMarkerBrushLocal setMarkerColor setMarkerColorLocal setMarkerDir setMarkerDirLocal setMarkerPos setMarkerPosLocal setMarkerShape setMarkerShapeLocal setMarkerSize setMarkerSizeLocal setMarkerText setMarkerTextLocal setMarkerType setMarkerTypeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect