commander: Difference between revisions
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|s1= [[commander]] vehicle | |s1= [[commander]] vehicle | ||
|p1= vehicle: [[Object]] - | |p1= vehicle: [[Object]] - vehicle | ||
|r1= [[Object]] - | |r1= [[Object]] - the unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned. | ||
|x1= < | |x1= <sqf>moveOut commander _tank;</sqf> | ||
|x2= Detect if player is in commander turret of a vehicle: | |x2= Detect if player is in commander turret of a vehicle: | ||
< | <sqf>_isVehicleCommander = player isEqualTo commander objectParent player;</sqf> | ||
|seealso= [[driver]] [[gunner]] [[crew]] [[currentPilot]] [[effectiveCommander]] | |seealso= [[driver]] [[gunner]] [[crew]] [[currentPilot]] [[effectiveCommander]] | ||
}} | }} | ||
Latest revision as of 11:39, 28 March 2024
Description
- Description:
- In Operation Flashpoint it returns the commander of a vehicle. Since Armed Assault it returns the primary observer. The commander of a vehicle can be found with effectiveCommander.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- commander vehicle
- Parameters:
- vehicle: Object - vehicle
- Return Value:
- Object - the unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned.
Examples
- Example 1:
- Example 2:
- Detect if player is in commander turret of a vehicle:
Additional Information
- See also:
- driver gunner crew currentPilot effectiveCommander
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation