doFollow: Difference between revisions

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|x1= <sqf>_soldier1 doFollow _soldier2;</sqf>
|x1= <sqf>_soldier1 doFollow _soldier2;</sqf>


|x2= <code>units _group doFollow leader _group; // returns all the units to formation</code>
|x2= <sqf>units _group doFollow leader _group; // returns all the units to formation</sqf>


|seealso= [[doStop]] [[doMove]] [[commandFollow]] [[formationLeader]] [[formLeader]] [[isFormationLeader]] [[leader]] [[selectLeader]] [[setLeader]]
|seealso= [[doStop]] [[doMove]] [[commandFollow]] [[formationLeader]] [[formLeader]] [[isFormationLeader]] [[leader]] [[selectLeader]] [[setLeader]]
}}
}}


<dl class="command_description">
{{Note
|user= Mojito69
|timestamp= 20101011180000
|text= These commands ([[doFollow]] or [[commandFollow]]) work only if the two units are in the same group.
}}


<dt></dt>
{{Note
<dd class="notedate">Posted on  October 11, 2010‎ - 19:00 (UTC)</dd>
|user= BaerMitUmlaut
<dt class="note">[[User:Mojito69|Mojito69]]</dt>
|timestamp= 20160829234800
<dd class="note">These commands ([[doFollow]] or [[commandFollow]]) work only if the two units are in the same group.</dd>
|text= The name of this command is a bit misleading, it is used to make a unit return to the formation of its group or subformation.
 
}}
<dt></dt>
<dd class="notedate">Posted on August 29, 2016 - 22:48 (UTC)</dd>
<dt class="note">[[User:BaerMitUmlaut|BaerMitUmlaut]]</dt>
<dd class="note">
The name of this command is a bit misleading, it is used to make a unit return to the formation of its group or subformation.
</dd>
 
</dl>


{{Note
{{Note
Line 66: Line 62:
|timestamp= 20220217122529
|timestamp= 20220217122529
|text= [[doFollow]] doesn't work with player-issued commands (those issued via the commanding menus). As a workaround, it is possible to use [[joinSilent]] instead, and join the unit into its current group:
|text= [[doFollow]] doesn't work with player-issued commands (those issued via the commanding menus). As a workaround, it is possible to use [[joinSilent]] instead, and join the unit into its current group:
<code>[_unit] joinSilent group _unit; // return to formation</code>
<sqf>[_unit] joinSilent group _unit; // return to formation</sqf>
Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''!
Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''!
}}
}}

Latest revision as of 14:35, 12 March 2024

Hover & click on the images for description

Description

Description:
Order the given unit(s) to follow another from his own group as his formation leader (without radio messages).
It is also used to order the unit to return to formation after e.g doStop even if it is the leader himself that should return to formation (see Example 2).
Groups:
Unit Control

Syntax

Syntax:
unit doFollow unitLead
Parameters:
unit: Object or Array of Objects
unitLead: Object
Return Value:
Nothing

Examples

Example 1:
_soldier1 doFollow _soldier2;
Example 2:
units _group doFollow leader _group; // returns all the units to formation

Additional Information

See also:
doStop doMove commandFollow formationLeader formLeader isFormationLeader leader selectLeader setLeader

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Mojito69 - c
Posted on Oct 11, 2010 - 18:00 (UTC)
These commands (doFollow or commandFollow) work only if the two units are in the same group.
BaerMitUmlaut - c
Posted on Aug 29, 2016 - 23:48 (UTC)
The name of this command is a bit misleading, it is used to make a unit return to the formation of its group or subformation.
Leopard20 - c
Posted on Feb 17, 2022 - 12:25 (UTC)
doFollow doesn't work with player-issued commands (those issued via the commanding menus). As a workaround, it is possible to use joinSilent instead, and join the unit into its current group:
[_unit] joinSilent group _unit; // return to formation
Note that the group must have at least 2 units, and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints will be lost!