diaryRecordNull: Difference between revisions

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m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1")
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|descr= A non-existent [[Diary Record]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]]:
|descr= A non-existent [[Diary Record]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]]:
* {{hl|c= [[diaryRecordNull]] {{=}}{{=}} [[diaryRecordNull]]; // false}}
<sqf>
* {{hl|[[isNull]] [[diaryRecordNull]]; // true}}
diaryRecordNull == diaryRecordNull; // false
* {{hl|[[diaryRecordNull]] [[isEqualTo]] [[diaryRecordNull]]; // true}}
isNull diaryRecordNull; // true
diaryRecordNull isEqualTo diaryRecordNull; // true
</sqf>
 
{{Feature|informative|
Before {{arma3}} v2.00, [[isNull]] did not work with the diary record type and [[diaryRecordNull]] did not exist.
In order to verify a null record, it is possible to create a variable and compare against it:
<sqf>
private _diaryRecordNull = objNull createDiaryRecord [];
private _createdRecord = player createDiaryRecord ["Diary", ["Title", "Description"]];
if (_createdRecord isEqualTo _diaryRecordNull) then { hint "Failed"; };
</sqf>
}}


|s1= [[diaryRecordNull]]
|s1= [[diaryRecordNull]]
Line 29: Line 41:
_diaryRecord = player createDiaryRecord ["Diary", ["Heal yourself", "Ask a medic"]];
_diaryRecord = player createDiaryRecord ["Diary", ["Heal yourself", "Ask a medic"]];
};
};
if (not isNull _diaryRecord) then { hint "Diary record added."; };
if (not isNull _diaryRecord) then { hint "Diary record added."; };
</sqf>
</sqf>

Latest revision as of 15:37, 10 May 2023

Hover & click on the images for description

Description

Description:
A non-existent Diary Record. To compare non-existent objects use isNull or isEqualTo:
diaryRecordNull == diaryRecordNull; // false isNull diaryRecordNull; // true diaryRecordNull isEqualTo diaryRecordNull; // true
Before Arma 3 v2.00, isNull did not work with the diary record type and diaryRecordNull did not exist.

In order to verify a null record, it is possible to create a variable and compare against it:

private _diaryRecordNull = objNull createDiaryRecord []; private _createdRecord = player createDiaryRecord ["Diary", ["Title", "Description"]]; if (_createdRecord isEqualTo _diaryRecordNull) then { hint "Failed"; };
Groups:
BriefingVariables

Syntax

Syntax:
diaryRecordNull
Return Value:
Diary Record

Examples

Example 1:
isNull diaryRecordNull; // true
Example 2:
isNull (objNull createDiaryRecord ["Diary", ["Title", "Text"]]); // true - objNull cannot take diary records
Example 3:
str diaryRecordNull; // "No diary record"
Example 4:
private _diaryRecord = diaryRecordNull; if (damage player > 0.5) then { _diaryRecord = player createDiaryRecord ["Diary", ["Heal yourself", "Ask a medic"]]; }; if (not isNull _diaryRecord) then { hint "Diary record added."; };

Additional Information

See also:
objNull controlNull displayNull grpNull locationNull taskNull teamMemberNull scriptNull configNull typeName isNull

Notes

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Only post proven facts here! Add Note