parseText: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Samatra" to "Sa-Matra") |
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |||
| | |gr1= Strings | ||
|gr2= Structured Text | |||
|descr= Creates a structured text by parsing the given XML description. Do not use [[parseText]] when displaying a localized text from [[Stringtable.xml]].<br> | |||
A detailed explanation of all formatting possibilities can be found at [[Structured Text]]. | |||
|s1= [[parseText]] text | |||
|p1= text: [[String]] | |||
|r1= [[Structured Text]] | |||
|x1= <sqf>private _Stxt = parseText "First line<img image='data\isniper.paa'/><br/>Second line";</sqf> | |||
< | |x2= <sqf>hintSilent parseText format["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];</sqf> | ||
|x3= <sqf>private _clickableLink = parseText "<a href='http://arma3.com'>A3</a>";</sqf> | |||
|seealso= [[Structured Text]] [[composeText]] [[text]] [[localize]] [[ctrlSetStructuredText]] | |||
}} | |||
{{Note | |||
|user= Dr_Eyeball | |||
|timestamp= 20160901064700 | |||
|text= To convert a structured text back to a string type, just use: | |||
<sqf>_str = str parseText _structuredText;</sqf> | |||
}} | |||
{{Note | |||
|user= AgentRev | |||
|timestamp= 20170901132300 | |||
|text= If you are parsing user-defined strings like player names, you may want to convert special characters to their {{Link|https://en.wikipedia.org/wiki/Character_encodings_in_HTML#XML_character_references|XML entities}} as a precaution beforehand, otherwise the result might be corrupted. | |||
<sqf> | |||
private _escapeXML = | |||
{ | |||
_this | |||
regexReplace ["&", "&"] | |||
regexReplace ["<", "<"] | |||
regexReplace [">", ">"] | |||
regexReplace ['"', """] | |||
regexReplace ["'", "'"] | |||
}; | |||
< | private _name = '<A&M> Paul "Bear" Bryant'; | ||
</ | private _escapedName = _name call _escapeXML; | ||
private _redName = parseText format ["<t color='#ff0000'>%1</t>", _escapedName]; | |||
</sqf> | |||
}} | |||
{{Note | |||
|user= Sa-Matra | |||
|timestamp= 20231013120233 | |||
[[ | |text= Here is a useful script snippet to safely use angled braces and ampersand in structured texts: | ||
<sqf>_string regexReplace ["&", "&"] regexReplace ["<", "<"]</sqf> | |||
}} |
Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Creates a structured text by parsing the given XML description. Do not use parseText when displaying a localized text from Stringtable.xml.
A detailed explanation of all formatting possibilities can be found at Structured Text. - Groups:
- StringsStructured Text
Syntax
- Syntax:
- parseText text
- Parameters:
- text: String
- Return Value:
- Structured Text
Examples
- Example 1:
- Example 2:
- hintSilent parseText format["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 01, 2016 - 06:47 (UTC)
- To convert a structured text back to a string type, just use:
- Posted on Sep 01, 2017 - 13:23 (UTC)
-
If you are parsing user-defined strings like player names, you may want to convert special characters to their XML entities as a precaution beforehand, otherwise the result might be corrupted.
private _escapeXML = { _this regexReplace ["&", "&"] regexReplace ["<", "<"] regexReplace [">", ">"] regexReplace ['"', """] regexReplace ["'", "'"] }; private _name = '<A&M> Paul "Bear" Bryant'; private _escapedName = _name call _escapeXML; private _redName = parseText format ["<t color='#ff0000'>%1</t>", _escapedName];
- Posted on Oct 13, 2023 - 12:02 (UTC)
-
Here is a useful script snippet to safely use angled braces and ampersand in structured texts:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings
- Command Group: Structured Text