BIS fnc createRuin: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " (https:\/\/[a-zA-Z0-9.\/\_\-]+) " to " {{Link|$1}} ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|user= Beno_83au | |user= Beno_83au | ||
|timestamp= 20190601131400 | |timestamp= 20190601131400 | ||
|text= In MP this function doesn't hide the building globally, so other clients will see both the original building ''AND'' the newly created ruined building - {{Link|https://feedback.bistudio.com/T140045 | |text= In MP this function doesn't hide the building globally, so other clients will see both the original building ''AND'' the newly created ruined building - {{Link|https://feedback.bistudio.com/T140045}}. | ||
To get around this I've been hiding the object manually on all other clients: | |||
<sqf> | <sqf> | ||
_building call BIS_fnc_createRuin; | _building call BIS_fnc_createRuin; |
Latest revision as of 16:21, 10 September 2023
Description
- Description:
- Create a building ruin and hide the original object.
- Execution:
- call
- Groups:
- Environment
Syntax
- Syntax:
- building call BIS_fnc_createRuin
- Parameters:
- building: Object - building to "destroy"
- Return Value:
- Object - the created ruin
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 01, 2019 - 13:14 (UTC)
-
In MP this function doesn't hide the building globally, so other clients will see both the original building AND the newly created ruined building - [1].
To get around this I've been hiding the object manually on all other clients:
This will run hideObject on all other clients besides the client (or server) that this was executed from.