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= Retexturing Templates =
{{TOC|side}}
The Spearhead 1944 development team has prepared texture templates for infantry gear such as backpacks, headgear, vests and uniforms. These can be modified with an image editing software and then be applied via config.
If you have ever wondered why you scenario is running so badly, performance profiling is the way to find it out. It allows you to find bottlenecks and slow code by capturing a "slow" frame.
The captured data can then be viewed and analysed.


A tutorial on how to work with these templates can be viewed here:
== Getting the correct Version ==
Profiling is enabled in the following {{arma3}} versions
* arma3profiling_x64.exe - '''Part of the Performance Profiling Build'''
* arma3diag_x64.exe - '''Part of the Development Build'''


{{Youtube|xcQ1RtHRc8I|Arma 3 Quick + Easy Texture Template Tutorial by trenchgun|left}}
Read [[Arma_3: Steam Branches]] for a guide on how to access these branches.


{{Feature|informative|It is recommended to use the '''Performance Profiling Build''' (arma3profiling_x64.exe) for performance profiling because:
* Has tools that might not make it into development build
* Has all the profiling related commands that ''arma3diag_x64.exe'' has
* Its performance is closer to the default ''arma3_x64.exe''}}


== Downloads ==
== Frame Capturing ==
* [https://1drv.ms/u/s!AvgETyKiA6bQsYg11JkB9B5nTgGGtg?e=UyS2sd Spearhead 1944 - Retexturing Templates - Vests (OneDrive)]
There are several commands that allow you to capture a frame.
* [https://1drv.ms/u/s!AvgETyKiA6bQsYkzPYfvc_Ddb6ptNg?e=U1YcK7 Spearhead 1944 - Retexturing Templates - Uniforms (OneDrive)]
* [[diag_captureFrame]]
* [https://1drv.ms/u/s!AvgETyKiA6bQsYgyBZE8LxajYN7jFA?e=ToALSk Spearhead 1944 - Retexturing Templates - Headgear (OneDrive)]
* [[diag_captureSlowFrame]]
* [https://1drv.ms/u/s!AvgETyKiA6bQsYg0qoZQnklj2OJV4A?e=p1M2n1 Spearhead 1944 - Retexturing Templates - Backpacks (OneDrive)]
* [[diag_logSlowFrame]] - not available in Arma 3 :(
* [[diag_captureFrameToFile]]
In most cases you do not want to capture any or all frames, you just want to capture "slow" frames. A slow frame is a frame that takes longer than the average frame and slows down the game.


= Retexturing with Hidden Selections=
== How to Use ==  
[[File:spe hiddenSelections.gif|right]]
# Run a mission
Almost all assets come with predefined [[CfgVehicles_Config_Reference#hiddenSelections|hidden selections]]. These selections can be retextured with the commands [[setObjectTexture]] and [[setObjectTextureGlobal]] during runtime.
# Execute a scripted command <sqf inline>diag_captureSlowFrame ["total", 0.3];</sqf> using any means ([[Arma 3: Debug Console|Debug Console]], mission radio trigger...)
# Once a slow frame is detected, a window will open
# In the window you will be able to browse a lot of performance-related data, which can be interesting
# To export the gathered information for sharing with others:
## Select Main Thread (if not selected yet)
## Press the Copy button
## Open an external text editor
## Paste the text into a new file
## Save the file


<sqf>
== Capture Frame UI ==
//Apply random color to each available hidden selection
[[File: arma3-capture frame ui overview.png]]
{
  tank setObjectTexture
  [
    _forEachIndex,
    format
    [
      "#(rgb,8,8,3)color(%1,%2,%3,1,CO)",
      random 1,
      random 1,
      random 1
      ]
    ];
} forEach getArray (configFile >> "CfgVehicles" >> typeOf tank >> "hiddenSelections");;
</sqf>


=== Hidden Selections ===
# {{Wiki|TODO}}
{{Feature|important|The following table was generated by script. Manual edits might get lost.}}
# {{Wiki|TODO}}
{| class="wikitable sortable"
# {{Wiki|TODO}}
! Class Name
# {{Wiki|TODO}}
! Display Name
# {{Wiki|TODO}}
! Hidden Selections
# {{Wiki|TODO}}
|-
# {{Wiki|TODO}}
|
# {{Wiki|TODO}}
* SPE_PzKpfwVI_H1_destruct_Turret
# {{Wiki|TODO}}
* SPE_PzKpfwVI_H1
* SPE_ST_PzKpfwVI_H1
* SPE_PzKpfwVI_H1_DLV
* SPE_ST_PzKpfwVI_H1_DLV
||  
* ''Destroyed PzKpfwVI H1 Turret''
* ''PzKpfw VI Ausf.H1''
* ''PzKpfw VI Ausf.H1''
* ''PzKpfw VI Ausf.H1''
* ''PzKpfw VI Ausf.H1''
||
* camo_0
* camo_1
* camo_2
* camo_3
* camo_4
* camo_5
* camo_6
* num1
* num2
* num3


|-
== External Viewer ==
|
* chrome://tracing
* SPE_M4A1_76
* https://ui.perfetto.dev/
* SPE_M4A1_76_DLV
||
* ''M4A1 76(W) Sherman''
* ''M4A1 76(W) Sherman''
||
* camo_0
* camo_1
* camo_2
* camo_3
* camo_FR
* num_usa
* num_0
* num_1
* num_2
* num_3
* num_4
* num_5
* num_6
* num_7
* num_8
* num_9
* plate_nickname


|-
[[File:Performance_Profiling_04.png|thumb|diag_captureFrame sample output with custom subtree]]
|
== Creating Your Own Subtree ==
* SPE_M10
* SPE_FR_M10
* SPE_M18_Hellcat
* SPE_M10_DLV
* SPE_FR_M10_DLV
* SPE_M18_Hellcat_DLV
||
* ''M10 Tank Destroyer''
* ''M10 Tank Destroyer''
* ''M18 Hellcat''
* ''M10 Tank Destroyer''
* ''M10 Tank Destroyer''
* ''M18 Hellcat''
||
* camo_0
* camo_1
* camo_2
* camo_3
* camo_4
* camo_5
* num_usa
* num_0
* num_1
* num_2
* num_3
* num_4
* num_5
* num_6
* plate_nickname


|-
When Profiling Per-Frame Eventhandlers (PFH), [[diag_captureFrame]] only shows one blob called siFEH that contains all PFH's so you can't see what part of that is caused by your PFH.<br>
|
You can create your own subtree inside siFEH by wrapping your function call inside a [[isNil]] CODE statement like this:<br>
* SPE_FlaK_38
Turn your old call which may look like this:
* SPE_ST_FlaK_38
<sqf>
* SPE_FlaK_30
addMissionEventHandler ["EachFrame", {
||
call myPFHFunction
* ''FlaK 38''
}];
* ''FlaK 38''
</sqf>
* ''FlaK 30''
||
* camo1
* camo2
* camo3
* camo4


|-
Into something like this:
|
<sqf>
* SPE_Nashorn
addMissionEventHandler ["EachFrame", {
* SPE_Nashorn_DLV
isNil { call myPFHFunction } // isNil creates the subtree
||
}];
* ''Sd.Kfz. 164 Nashorn''
</sqf>
* ''Sd.Kfz. 164 Nashorn''
||
* camo_0
* camo_1
* camo_2
* camo_3
* camo_4
* num1
* num2
* num3
 
|-
|
* SPE_US_M16_Halftrack
* SPE_FR_M16_Halftrack
||
* ''M16 Half-Track''
* ''M16 Half-Track''
||
* camo1
* camo2
* camo3
* camo4
* camo5
* camo6
* camo7
* camo8
* camo9
* camo10
* num_usa
* num_0
* num_1
* num_2
* num_3
* num_4
* num_5
* num_6
* plate_nickname
 
|-
|
* spe_sign_post_1
* spe_sign_post_2
* spe_sign_board_1
* spe_sign_board_2
* spe_sign_short
* spe_sign_tall
||
* ''Sign (Post, 1)''
* ''Sign (Post, 2)''
* ''Sign (Board, 1)''
* ''Sign (Board, 2)''
* ''Sign (Short)''
* ''Sign (Tall)''
||
* board_1
* board_2
 
|-
|
* SPE_BasicAmmunitionBox_GER
* SPE_BasicWeaponsBox_GER
* SPE_Mine_Ammo_Box_Ger
||
* ''Ammo [GER]''
* ''Weapons [GER]''
* ''Mines (GER)''
||
* Decal
 
|-
|
* B_SPE_US_Bandoleer_2
||
* ''US Bandoleer (.30 Cal, Left)''
||
* camo7
 
|-
|
* B_SPE_US_Suspender_band
||
* ''US Suspenders, M1936 (Double-Bandoleer)''
||
* camo4
* camo5
 
|-
|
* SPE_CIV_pak2_bruin
* SPE_CIV_pak2_bruin_tie
* SPE_CIV_pak2_bruin_swetr
* SPE_CIV_pak2_grijs
* SPE_CIV_pak2_grijs_tie
* SPE_CIV_pak2_grijs_swetr
* SPE_CIV_pak2_zwart
* SPE_CIV_pak2_zwart_alt
* SPE_CIV_pak2_zwart_tie
* SPE_CIV_pak2_zwart_tie_alt
* SPE_CIV_pak2_zwart_swetr
||
* ''CIV Suit Open Brown''
* ''CIV Suit Open Brown (Necktie)''
* ''CIV Suit Open Brown (Sweater)''
* ''CIV Suit Open Grey''
* ''CIV Suit Open Grey (Necktie)''
* ''CIV Suit Open Grey (Sweater)''
* ''CIV Suit Open Black (Brown Shirt)''
* ''CIV Suit Open Black (Brown Shirt)''
* ''CIV Suit Open Black (Necktie, Grey Shirt)''
* ''CIV Suit Open Black (Necktie, Grey Shirt)''
* ''CIV Suit Open Black (Sweater)''
||
* camo
* camo2
* camo3
* armband
 
|-
|
* SPE_M4A1_75
* SPE_FR_M4A1_75
* SPE_FR_M4A1_76
* SPE_M4A0_75_Early
* SPE_M4A0_75
* SPE_FR_M4A0_75_Early
* SPE_FR_M4A0_75_mid
* SPE_M4A1_75_DLV
* SPE_FR_M4A1_75_DLV
* SPE_FR_M4A1_76_DLV
* SPE_M4A0_75_Early_DLV
* SPE_M4A0_75_DLV
* SPE_FR_M4A0_75_Early_DLV
* SPE_FR_M4A0_75_mid_DLV
||
* ''M4A1 Sherman''
* ''M4A1 Sherman''
* ''M4A1 76(W) Sherman''
* ''M4 Sherman''
* ''M4 Sherman (Late)''
* ''M4 Sherman''
* ''M4 Sherman (Late)''
* ''M4A1 Sherman''
* ''M4A1 Sherman''
* ''M4A1 76(W) Sherman''
* ''M4 Sherman''
* ''M4 Sherman (Late)''
* ''M4 Sherman''
* ''M4 Sherman (Late)''
||
* camo_0
* camo_1
* camo_2
* camo_3
* camo_FR
* num_usa
* num_0
* num_1
* num_2
* num_3
* num_4
* num_5
* num_6
* plate_nickname
 
|-
|
* SPE_PzKpfwIV_G
* SPE_ST_PzKpfwIV_G
* SPE_PzKpfwIV_G_DLV
* SPE_ST_PzKpfwIV_G_DLV
||
* ''PzKpfw IV Ausf.G''
* ''PzKpfw IV Ausf.G''
* ''PzKpfw IV Ausf.G''
* ''PzKpfw IV Ausf.G''
||
* camo_1
* camo_2
* camo_3
* camo_4
* num1
* num2
* num3
 
|-
|
* SPE_US_Open_Ammocrate_Rifle_Ball
* SPE_US_2x_Open_Ammocrate_Rifle_Ball
* SPE_US_2x_Open_Ammocrate_alt_Rifle_Ball
* SPE_US_Open_Ammocrate_Grenades_Frag
* SPE_leFH18_AT
* SPE_leFH18
* SPE_ST_leFH18_AT
* SPE_ST_leFH18
||
* ''Ammo Crate Open, M1 Garand [US]''
* ''Ammo Crates Open x2, M1 Garand [US]''
* ''Ammo Crates Open x2 Alt, M1 Garand [US]''
* ''Ammo Crate Open, Mk2 Grenades [US]''
* ''10.5 cm leFH18 (AT)''
* ''10.5 cm leFH18 (Artillery)''
* ''10.5 cm leFH18 (AT)''
* ''10.5 cm leFH18 (Artillery)''
||
* camo_1
* camo_2
 
|-
|
* B_SPE_GER_A_frame_kit
||
* ''GER A-Frame (Essgeschirr)''
||
* camo
* lows
 
|-
|
* B_SPE_GER_A_frame_sturm_licht
* B_SPE_GER_A_frame_zeltbahn_licht
* B_SPE_GER_A_frame_ST_zeltbahn_licht
||
* ''GER A-Frame (Sturmgepäck)''
* ''GER A-Frame (Zeltbahn)''
* ''GER ST A-Frame (Zeltbahn)''
||
* camo
* tops
 
|-
|
* SPE_PzKpfwIII_M_destruct_back_upper_shield
* SPE_PzKpfwIII_M_destruct_right_upper_shield
* SPE_PzKpfwIII_M_destruct_left_upper_shield
* SPE_PzKpfwIII_M_destruct_left_shield_1
* SPE_PzKpfwIII_M_destruct_left_shield_2
* SPE_PzKpfwIII_M_destruct_left_shield_3
* SPE_PzKpfwIII_M_destruct_left_shield_4
* SPE_PzKpfwIII_M_destruct_right_shield_1
* SPE_PzKpfwIII_M_destruct_right_shield_2
* SPE_PzKpfwIII_M_destruct_right_shield_3
* SPE_PzKpfwIII_M_destruct_right_shield_4
* SPE_PzKpfwIV_G_destruct_Turret
||
* ''PzKpfwIII M Back Turret Shield''
* ''PzKpfwIII M Right Turret Shield''
* ''PzKpfwIII M Left Turret Shield''
* ''PzKpfwIII M Left Shield 1''
* ''PzKpfwIII M Left Shield 2''
* ''PzKpfwIII M Left Shield 3''
* ''PzKpfwIII M Left Shield 4''
* ''PzKpfwIII M Right Shield 1''
* ''PzKpfwIII M Right Shield 2''
* ''PzKpfwIII M Right Shield 3''
* ''PzKpfwIII M Right Shield 4''
* ''Destroyed PzKpfwIV G Turret''
||
* camo_1
* camo_2
* camo_3
* camo_4
 
|-
|
* SPE_PzKpfwIII_J_destruct_Turret
* SPE_PzKpfwIII_L_destruct_Turret
* SPE_PzKpfwIII_M_destruct_Turret
* SPE_PzKpfwIII_N_destruct_Turret
||
* ''Destroyed PzKpfwIII J Turret''
* ''Destroyed PzKpfwIII L Turret''
* ''Destroyed PzKpfwIII M Turret''
* ''Destroyed PzKpfwIII N Turret''
||
* camo_1
* camo_2
* camo_3
* camo_4
* camo_5
 
|-
|
* SPE_FlagCarrier_GER
* SPE_FlagCarrier_USA
* SPE_FlagCarrier_FFF
||
* ''Flag (Germany)''
* ''Flag (USA)''
* ''Flag (FFF)''
||
* Camo_1
 
|-
|
* SPE_US_Ammocrate_Rifle_Ball
* SPE_US_Ammocrate_Grenades_Frag
* SPE_AmmoCrate_Mortar_US
* SPE_AmmoCrate_Mortar_SMOKE_US
* SPE_AmmoCrate_Mortar_WP_US
* SPE_AmmoCrate_Mortar_GER
* SPE_AmmoCrate_Mortar_SMOKE_GER
* SPE_AmmoCrate_Mortar_FLARE_GER
* SPE_Weaponcrate_MP40_GER
* SPE_Weaponcrate_MG34_GER
||
* ''Ammo Crate, M1 Garand [US]''
* ''Ammo Crate, Mk2 Grenades [US]''
* ''M1 81 mm Crate [HE]''
* ''M1 81 mm Crate [SMOKE]''
* ''M1 81 mm Crate [WP]''
* ''GrW 278/1 Crate [HE]''
* ''GrW 278/1 Crate [SMOKE]''
* ''GrW 278/1 Crate [FLARE]''
* ''Weapon Crate, MP 40 [GER]''
* ''Weapon Crate, MG 34 [GER]''
||
* camo_1
 
|-
|
* SPE_FFI_Fighter
* SPE_FFI_Fighter_G43
* SPE_FFI_Fighter_Carbine
* SPE_FFI_Fighter_Garand
* SPE_FFI_Fighter_Sten
* SPE_FFI_Fighter_MP40
* SPE_FFI_Fighter_M3
* SPE_FFI_TeamLeader
* SPE_FFI_TeamLeader_Sten
* SPE_FFI_CellLeader
* SPE_FFI_Doctor
* SPE_FFI_Tankhunter
* SPE_FFI_Grenadier
* SPE_FFI_Autorifleman
* SPE_FFI_MGunner
* SPE_FFI_Sapper
* SPE_FFI_Sapper_Mle208
* SPE_FFI_Saboteur
* SPE_FFI_Saboteur_M3A1
* SPE_FFI_Militia
* SPE_FFI_Militia_Shotgun
* SPE_FFI_Sniper
* SPE_CIV_Citizen_1
* SPE_CIV_Citizen_1_trop
* SPE_CIV_Citizen_1_tie
* SPE_CIV_Citizen_2
* SPE_CIV_Citizen_2_trop
* SPE_CIV_Citizen_2_tie
* SPE_CIV_Citizen_3
* SPE_CIV_Citizen_3_trop
* SPE_CIV_Citizen_3_tie
* SPE_CIV_Citizen_4
* SPE_CIV_Citizen_4_trop
* SPE_CIV_Citizen_4_tie
* SPE_CIV_Citizen_5
* SPE_CIV_Citizen_5_trop
* SPE_CIV_Citizen_5_tie
* SPE_CIV_Citizen_6
* SPE_CIV_Citizen_6_trop
* SPE_CIV_Citizen_6_tie
* SPE_CIV_Citizen_7
* SPE_CIV_Citizen_7_trop
* SPE_CIV_Citizen_7_tie
* SPE_CIV_Worker_1
* SPE_CIV_Worker_1_trop
* SPE_CIV_Worker_1_tie
* SPE_CIV_Worker_2
* SPE_CIV_Worker_2_trop
* SPE_CIV_Worker_2_tie
* SPE_CIV_Worker_3
* SPE_CIV_Worker_3_trop
* SPE_CIV_Worker_3_tie
* SPE_CIV_Worker_4
* SPE_CIV_Worker_4_trop
* SPE_CIV_Worker_4_tie
* SPE_CIV_Swetr_1
* SPE_CIV_Swetr_1_vest
* SPE_CIV_Swetr_2
* SPE_CIV_Swetr_2_vest
* SPE_CIV_Swetr_3
* SPE_CIV_Swetr_3_vest
* SPE_CIV_Swetr_4
* SPE_CIV_Swetr_4_vest
* SPE_CIV_Swetr_5
* SPE_CIV_Swetr_5_vest
||
* ''Fighter (K98k)''
* ''Fighter (G43)''
* ''Fighter (M1 Carbine)''
* ''Fighter (Garand)''
* ''Fighter (Sten)''
* ''Fighter (MP 40)''
* ''Fighter (M3A1 SMG)''
* ''Team Leader (K98k)''
* ''Team Leader (Sten)''
* ''Cell Leader''
* ''Doctor''
* ''Tank Hunter (K98k)''
* ''Grenadier''
* ''Gunner (FM 24/29)''
* ''Gunner (MG 42)''
* ''Sapper''
* ''Sapper (12g Sawed-Off)''
* ''Saboteur (Suppressed Sten)''
* ''Saboteur (Suppressed M3A1)''
* ''Militia (K98k)''
* ''Militia (Shotgun)''
* ''Sniper (K98k ZF39)''
* ''CIV Casual Outfit 1''
* ''CIV Casual Outfit 1 (Rolled)''
* ''CIV Casual Outfit 1 (Necktie)''
* ''CIV Casual Outfit 2''
* ''CIV Casual Outfit 2 (Rolled)''
* ''CIV Casual Outfit 2 (Necktie)''
* ''CIV Casual Outfit 3''
* ''CIV Casual Outfit 3 (Rolled)''
* ''CIV Casual Outfit 3 (Necktie)''
* ''CIV Casual Outfit 4''
* ''CIV Casual Outfit 4 (Rolled)''
* ''CIV Casual Outfit 4 (Necktie)''
* ''CIV Casual Outfit 5''
* ''CIV Casual Outfit 5 (Rolled)''
* ''CIV Casual Outfit 5 (Necktie)''
* ''CIV Casual Outfit 6''
* ''CIV Casual Outfit 6 (Rolled)''
* ''CIV Casual Outfit 6 (Necktie)''
* ''CIV Casual Outfit 7''
* ''CIV Casual Outfit 7 (Rolled)''
* ''CIV Casual Outfit 7 (Necktie)''
* ''CIV Working Outfit 1''
* ''CIV Working Outfit 1 (Rolled)''
* ''CIV Working Outfit 1 (Necktie)''
* ''CIV Working Outfit 2''
* ''CIV Working Outfit 2 (Rolled)''
* ''CIV Working Outfit 2 (Necktie)''
* ''CIV Working Outfit 3''
* ''CIV Working Outfit 3 (Rolled)''
* ''CIV Working Outfit 3 (Necktie)''
* ''CIV Working Outfit 4''
* ''CIV Working Outfit 4 (Rolled)''
* ''CIV Working Outfit 4 (Necktie)''
* ''CIV Sweater Outfit 1''
* ''CIV Sweater Outfit 1 (vest)''
* ''CIV Sweater Outfit 2''
* ''CIV Sweater Outfit 2 (vest)''
* ''CIV Sweater Outfit 3''
* ''CIV Sweater Outfit 3 (vest)''
* ''CIV Sweater Outfit 4''
* ''CIV Sweater Outfit 4 (vest)''
* ''CIV Sweater Outfit 5''
* ''CIV Sweater Outfit 5 (vest)''
||
* camo
* camo2
* camo3
* badge
* armband
* insignia
 
|-
|
* B_SPE_US_Suspender_band_left
||
* ''US Suspenders, M1936 (Left-Bandoleer)''
||
* camo4
* camo7
* camo5
 
|-
|
* SPE_OpelBlitz_Flak38
* SPE_ST_OpelBlitz_Flak38
||
* ''Sd.Kfz. 305 Blitz (FlaK 38)''
* ''Sd.Kfz. 305 Blitz (FlaK 38)''
||
* Camo1
* Camo2
* Camo3
* Camo4
* Camo5
* Camo6
* Camo7
* Camo8
* Camo9
* Camo10
* Camo11
* Camo12
 
|-
|
* SPE_P47
||
* ''P-47D Thunderbolt''
||
* camo1
* camo2
* camo3
* camo4
* camo5
* camo6
* camo7
* num_1
* num_2
* num_3
* num_4
* num_5
* num_6
* letter_1
* letter_2
* letter_3
 
|-
|
* B_SPE_US_Radio_packboard
* B_SPE_US_Radio_packboard_light
* B_SPE_US_packboard_eng
* B_SPE_US_packboard_ammo
* B_SPE_US_packboard_mortar
||
* ''US Packboard, 1943 (Musette, SCR300)''
* ''US Packboard, 1943 (SCR300)''
* ''US Packboard, 1943 (Engineer)''
* ''US Packboard, 1943 (Ammunition)''
* ''US Packboard, 1943 (Mortar)''
||
* camo
* camo1
 
|-
|
* SPE_M4A1_T34_Calliope
* SPE_M4A1_T34_Calliope_Direct
* SPE_M4A1_T34_Calliope_DLV
* SPE_M4A1_T34_Calliope_Direct_DLV
||
* ''M4A1-T34 Calliope Sherman (Artillery)''
* ''M4A1-T34 Calliope Sherman''
* ''M4A1-T34 Calliope Sherman (Artillery)''
* ''M4A1-T34 Calliope Sherman''
||
* camo_0
* camo_1
* camo_2
* camo_3
* camo_4
* num_usa
* num_0
* num_1
* num_2
* num_3
* num_4
* num_5
* num_6
* num_7
* num_8
* num_9
* plate_nickname
 
|-
|
* SPE_FW190F8
* SPE_M45_Quadmount
* SPE_FR_M45_Quadmount
||
* ''Fw 190 F-8''
* ''M45 Quadmount''
* ''M45 Quadmount''
||
* camo1
* camo2
* camo3
 
|-
|
* SPE_M1_81
* SPE_Pak40
* SPE_ST_Pak40
||
* ''M1 81 mm''
* ''PaK 40''
* ''PaK 40''
||
* camo_0
 
|-
|
* SPE_PzKpfwIII_J
* SPE_PzKpfwIII_L
* SPE_PzKpfwIII_M
* SPE_PzKpfwIII_N
* SPE_ST_PzKpfwIII_J
* SPE_ST_PzKpfwIII_L
* SPE_ST_PzKpfwIII_M
* SPE_ST_PzKpfwIII_N
* SPE_PzKpfwIII_J_DLV
* SPE_PzKpfwIII_L_DLV
* SPE_PzKpfwIII_M_DLV
* SPE_PzKpfwIII_N_DLV
* SPE_ST_PzKpfwIII_J_DLV
* SPE_ST_PzKpfwIII_L_DLV
* SPE_ST_PzKpfwIII_M_DLV
* SPE_ST_PzKpfwIII_N_DLV
||
* ''PzKpfw III Ausf.J''
* ''PzKpfw III Ausf.L''
* ''PzKpfw III Ausf.M''
* ''PzKpfw III Ausf.N''
* ''PzKpfw III Ausf.J''
* ''PzKpfw III Ausf.L''
* ''PzKpfw III Ausf.M''
* ''PzKpfw III Ausf.N''
* ''PzKpfw III Ausf.J''
* ''PzKpfw III Ausf.L''
* ''PzKpfw III Ausf.M''
* ''PzKpfw III Ausf.N''
* ''PzKpfw III Ausf.J''
* ''PzKpfw III Ausf.L''
* ''PzKpfw III Ausf.M''
* ''PzKpfw III Ausf.N''
||
* camo_1
* camo_2
* camo_3
* camo_4
* camo_5
* num1
* num2
* num3
 
|-
|
* SPE_US_M3_Halftrack
* SPE_FR_M3_Halftrack
||
* ''M3A1 Half-Track''
* ''M3A1 Half-Track''
||
* camo1
* camo2
* camo3
* camo4
* camo5
* camo6
* camo7
* camo8
* num_usa
* num_0
* num_1
* num_2
* num_3
* num_4
* num_5
* num_6
* plate_nickname
 
|-
|
* SPE_US_M3_Halftrack_Unarmed
* SPE_US_M3_Halftrack_Unarmed_Open
* SPE_US_M3_Halftrack_Ammo
* SPE_US_M3_Halftrack_Fuel
* SPE_US_M3_Halftrack_Repair
* SPE_US_M3_Halftrack_Ambulance
* SPE_FR_M3_Halftrack_Unarmed
* SPE_FR_M3_Halftrack_Unarmed_Open
* SPE_FR_M3_Halftrack_Ammo
* SPE_FR_M3_Halftrack_Fuel
* SPE_FR_M3_Halftrack_Repair
* SPE_FR_M3_Halftrack_Ambulance
||
* ''M3 Half-Track (Unarmed)''
* ''M3 Half-Track (Unarmed, Open)''
* ''M3 Half-Track (Ammo)''
* ''M3 Half-Track (Fuel)''
* ''M3 Half-Track (Repair)''
* ''M3 Half-Track (Ambulance)''
* ''M3 Half-Track (Unarmed)''
* ''M3 Half-Track (Unarmed, Open)''
* ''M3 Half-Track (Ammo)''
* ''M3 Half-Track (Fuel)''
* ''M3 Half-Track (Repair)''
* ''M3 Half-Track (Ambulance)''
||
* camo1
* camo2
* camo3
* camo4
* camo5
* camo6
* camo7
* num_usa
* num_0
* num_1
* num_2
* num_3
* num_4
* num_5
* num_6
* plate_nickname
 
|-
|
* SPE_Banner_01_GER_F
* SPE_Banner_01_USA_F
* SPE_Banner_01_FFF_F
* B_SPE_GER_Radio
* B_SPE_GER_Belt_bag
* B_SPE_GER_Belt_bag_zelt
* B_SPE_GER_Belt_bag_ST_zelt
* B_SPE_GER_A_frame
* B_SPE_GER_A_frame_Full
* B_SPE_GER_A_frame_sturm
* B_SPE_GER_A_frame_zeltbahn
* B_SPE_GER_A_frame_ST
* B_SPE_GER_A_frame_ST_Full
* B_SPE_GER_A_frame_ST_zeltbahn
* B_SPE_GER_Radio_battery
* B_SPE_GER_MedicBackpack_Empty
* B_SPE_GER_LW_Paradrop
* B_SPE_GER_Respawn_Tent
* B_SPE_GER_Respawn_Tent_ST
* B_SPE_US_TypeA3
* B_SPE_US_QAC
* B_SPE_US_Backpack
* B_SPE_US_Backpack_Mk2
* B_SPE_US_Backpack_pick
* B_SPE_US_Backpack_M43
* B_SPE_US_Backpack_M43_GP
* B_SPE_US_Backpack_roll
* B_SPE_US_Backpack_roll_gp
* B_SPE_US_M36_Bandoleer
* B_SPE_US_Respawn_Tent
* B_SPE_CIV_musette
* B_SPE_CIV_satchel
* B_SPE_FFI_Gasbag
* SPE_GER_pilot
* SPE_sturmtrooper_tank_crew
* SPE_sturmtrooper_tank_unterofficer
* SPE_sturmtrooper_tank_lieutenant
* SPE_US_ParachuteLanded
* SPE_GER_ParachuteLanded
* SPE_GER_SearchLight
||
* ''Banner (Germany)''
* ''Banner (USA)''
* ''Banner (FFF)''
* ''GER Radio Torn.Fu.D2''
* ''GER Field Equipment (Essgeschirr)''
* ''GER Field Equipment''
* ''GER ST Field Equipment''
* ''GER A-Frame Kit''
* ''GER A-Frame Kit (Blanket)''
* ''GER A-Frame (Mess Tin/Sturmgepäck)''
* ''GER A-Frame (Mess Tin/Zeltbahn)''
* ''GER ST A-Frame Kit''
* ''GER ST A-Frame Kit (Blanket)''
* ''GER ST A-Frame (Mess Tin/Zeltbahn)''
* ''GER Radio Battery Torn.Fu.D2''
* ''GER Tornister 34 (Sanitäter)''
* ''GER Parachute Harness''
* ''GER Camp (Zeltbahn Tent)''
* ''GER ST Camp (Oak Zeltbahn Tent)''
* ''US AN/6510 Parachute''
* ''US AN/6513 Parachute''
* ''US Haversack, M1928''
* ''US Haversack, M1928 (Mk.2 Grenade)''
* ''US Haversack, M1928 (Mattock)''
* ''US Haversack, M1928 (M1943)''
* ''US Haversack, M1928 (M1943/GP Bag)''
* ''US Haversack, M1928 (Blanket)''
* ''US Haversack, M1928 (Blanket/GP Bag)''
* ''US Field Bag, M1936 (Bandoleer)''
* ''US Camp (Pup Tent)''
* ''CIV Sling Bag''
* ''CIV Leather Satchel''
* ''FR Sac ANP31''
* ''Pilot''
* ''Tank Crew''
* ''Tank Crew (Sergeant)''
* ''Tank Crew Officer (Lieutenant)''
* ''Landed US Parachute''
* ''Landed GER Parachute''
* ''Search Light''
||
* camo
 
|-
|
* spe_sign_farm_1
* spe_sign_farm_2
||
* ''Sign (Farm, 1)''
* ''Sign (Farm, 2)''
||
* board_1
 
|-
|
* B_SPE_US_M2Flamethrower
* B_SPE_GER_Flammenwerfer_41
||
* ''US Flamethrower Tank, M2''
* ''GER Flammenwerfer Tank, FW41''
||
* hose
 
|-
|
* B_SPE_GER_Tonister34_canvas
||
* ''GER Tornister 41''
||
* Camo
 
|-
|
* SPE_sturmtrooper_untersturmfuhrer
||
* ''Second Lieutenant''
||
* camo
* camo2
* badge
 
|-
|
* SPE_M4A1_75_Destruct_Turret
* SPE_M4A1_76_Destruct_Turret
* SPE_MG42_Lafette_Deployed
* SPE_ST_MG42_Lafette_Deployed
* SPE_MG42_Lafette_low_Deployed
* SPE_ST_MG42_Lafette_low_Deployed
* SPE_MG42_Lafette_trench_Deployed
* SPE_ST_MG42_Lafette_trench_Deployed
* SPE_MG34_Lafette_Deployed
* SPE_ST_MG34_Lafette_Deployed
* SPE_MG34_Lafette_low_Deployed
* SPE_ST_MG34_Lafette_low_Deployed
* SPE_MG34_Lafette_Trench_Deployed
* SPE_ST_MG34_Lafette_Trench_Deployed
* SPE_M1919_M2
* SPE_FR_M1919_M2
* SPE_M1919_M2_Trench_Deployed
* SPE_FR_M1919_M2_Trench_Deployed
* SPE_MLE_27_31
* SPE_GrW278_1
* SPE_ST_GrW278_1
* SPE_FlaK_36
* SPE_FlaK_36_AA
* SPE_ST_FlaK_36
* SPE_ST_FlaK_36_AA
||
* ''Destroyed M4A1 (75) Sherman Turret''
* ''Destroyed M4A1 (76) Sherman Turret''
* ''MG 42''
* ''MG 42''
* ''MG 42 (Low)''
* ''MG 42 (Low)''
* ''MG 42 (Trench)''
* ''MG 42 (Trench)''
* ''MG 34''
* ''MG 34''
* ''MG 34 (Low)''
* ''MG 34 (Low)''
* ''MG 34 (Trench)''
* ''MG 34 (Trench)''
* ''M1919A4''
* ''M1919A4''
* ''M1919A4 (Trench)''
* ''M1919A4 (Trench)''
* ''Mortier de 81 mm Mle. 27/31''
* ''8.14 cm GrW 278/1 (f)''
* ''8.14 cm GrW 278/1 (f)''
* ''FlaK 36''
* ''FlaK 36 (AA)''
* ''FlaK 36''
* ''FlaK 36 (AA)''
||
* camo_0
* camo_1
 
|-
|
* B_SPE_US_Backpack_dday
||
* ''US Haversack, M1928 (Landing)''
||
* camo
* camo7
 
|-
|
* B_SPE_US_Bandoleer_3
||
* ''US Bandoleer (Double)''
||
*
 
|-
|
* B_SPE_US_Suspender
||
* ''US Suspenders, M1936''
||
* camo4
* camo1
* camo5
* camo7
 
|-
|
* B_SPE_US_Suspender_RocketBag
||
* ''US Suspenders, M1936 (Bandoleer, M6)''
||
* camo2
* camo4
* camo5
* camo7
 
|-
|
* SPE_GER_spg_crew
||
* ''SPG Crew''
||
* camo
* badge
* tie
 
|-
|
* SPE_57mm_M1
* SPE_FR_57mm_M1
||
* ''57 mm Gun M1''
* ''57 mm Gun M1''
||
* camo1
* camo2
 
|-
|
* SPE_FR_Rifleman
* SPE_FR_Rifleman_Carbine
* SPE_FR_Assist_SquadLead
* SPE_FR_SquadLead
* SPE_FR_Captain
* SPE_FR_Sniper
* SPE_FR_Autorifleman
* SPE_FR_Assist_Autorifleman
* SPE_FR_HMGunner
* SPE_FR_AHMGunner
* SPE_FR_HMG_AmmoBearer
* SPE_FR_Mortar_Gunner
* SPE_FR_Mortar_AGunner
* SPE_FR_Mortar_AmmoBearer
* SPE_FR_AT_Soldier
* SPE_FR_Engineer
* SPE_FR_Medic
* SPE_FR_Radioman
* SPE_FR_Flamethrower_Operator
* SPE_FR_Grenadier
* SPE_FR_Tank_Crew
* SPE_FR_Tank_Sergeant
* SPE_US_Rifleman
* SPE_US_Driver
* SPE_US_Rifleman_AmmoBearer
* SPE_US_Assist_SquadLead
* SPE_US_SquadLead
* SPE_US_Second_Lieutenant
* SPE_US_First_Lieutenant
* SPE_US_Captain
* SPE_US_Sniper
* SPE_US_Autorifleman
* SPE_US_Assist_Autorifleman
* SPE_US_HMGunner
* SPE_US_AHMGunner
* SPE_US_HMG_AmmoBearer
* SPE_US_Mortar_Gunner
* SPE_US_Mortar_AGunner
* SPE_US_Mortar_AmmoBearer
* SPE_US_AT_Soldier
* SPE_US_Engineer
* SPE_US_Medic
* SPE_US_Radioman
* SPE_US_Flamethrower_Operator
* SPE_US_Grenadier
* SPE_US_Tank_Crew
* SPE_US_Tank_Sergeant
* SPE_US_Tank_Second_Lieutenant
* SPE_US_Guncrew
* SPE_US_Guncrew_Sergeant
* SPE_US_Rangers_rifleman
* SPE_US_Rangers_Rifleman_AmmoBearer
* SPE_US_Rangers_Assist_SquadLead
* SPE_US_Rangers_SquadLead
* SPE_US_Rangers_second_lieutenant
* SPE_US_Rangers_first_lieutenant
* SPE_US_Rangers_captain
* SPE_US_Rangers_sniper
* SPE_US_Rangers_Autorifleman
* SPE_US_Rangers_Assist_Autorifleman
* SPE_US_Rangers_HMGunner
* SPE_US_Rangers_AHMGunner
* SPE_US_Rangers_AT_soldier
* SPE_US_Rangers_engineer
* SPE_US_Rangers_engineer_bangalore
* SPE_US_Rangers_medic
* SPE_US_Rangers_radioman
* SPE_US_Rangers_grenadier
* SPE_US_Rangers_Flamethrower_Operator
* SPE_US_Pilot
* SPE_US_Pilot_2
* SPE_US_Pilot_Unequipped
* SPE_US_HBT44_Rifleman
* SPE_US_HBT44_Assist_SquadLead
* SPE_US_HBT44_HalfTrack_Driver
* SPE_US_HBT44_SquadLead
* SPE_US_HBT44_Autorifleman
* SPE_US_HBT44_HMGunner
* SPE_US_HBT44_AHMGunner
* SPE_US_HBT44_Medic
* SPE_US_HBT44_Engineer
* SPE_US_HBT44_Grenadier
* SPE_US_HBT44_AT_Soldier
* SPE_US_HBT44_Radioman
* SPE_US_HBT44_Flamethrower_Operator
* SPE_US_HBT44_Sniper
* SPE_US_HBT44_Second_Lieutenant
||
* ''Rifleman''
* ''Rifleman (Carbine)''
* ''Assist. Squad Leader''
* ''Squad Leader''
* ''Captain''
* ''Sniper''
* ''Automatic Rifleman''
* ''Assist. Automatic Rifleman''
* ''Machine-Gunner''
* ''Assist. Machine-Gunner''
* ''Ammo Bearer (HMG)''
* ''Gunner (81 mm M1)''
* ''Asst. Gunner (81 mm M1)''
* ''Ammo Bearer (81 mm M1)''
* ''AT Soldier''
* ''Engineer''
* ''Medic''
* ''Radioman''
* ''Flamethrower Operator''
* ''Grenadier''
* ''Tanker (Private)''
* ''Tanker (Sergeant)''
* ''Rifleman''
* ''Driver''
* ''Ammo Bearer''
* ''Assist. Squad Leader''
* ''Squad Leader''
* ''Second Lieutenant''
* ''First Lieutenant''
* ''Captain''
* ''Sniper''
* ''Automatic Rifleman''
* ''Assist. Automatic Rifleman''
* ''Machine-Gunner''
* ''Assist. Machine-Gunner''
* ''Ammo Bearer (HMG)''
* ''Gunner (81 mm M1)''
* ''Asst. Gunner (81 mm M1)''
* ''Ammo Bearer (81 mm M1)''
* ''AT Soldier''
* ''Engineer''
* ''Medic''
* ''Radioman''
* ''Flamethrower Operator''
* ''Grenadier''
* ''Tanker (Private)''
* ''Tanker (Sergeant)''
* ''Tanker (Second Lieutenant)''
* ''Gun Crew''
* ''Gun Crew (Sergeant)''
* ''Rifleman''
* ''Ammo Bearer''
* ''Assist. Squad Leader''
* ''Squad Leader''
* ''Second Lieutenant''
* ''First Lieutenant''
* ''Captain''
* ''Sniper''
* ''Automatic Rifleman''
* ''Assist. Automatic Rifleman''
* ''Machine-Gunner''
* ''Assist. Machine-Gunner''
* ''AT Soldier''
* ''Engineer''
* ''Engineer (Bangalore)''
* ''Medic''
* ''Radioman''
* ''Grenadier''
* ''Flamethrower Operator''
* ''US Flying Officer (Summer)''
* ''US Flying Officer''
* ''US Flying Officer (Unequipped)''
* ''Rifleman''
* ''Assist. Squad Leader''
* ''Driver''
* ''Squad Leader''
* ''Automatic Rifleman''
* ''Machine-Gunner''
* ''Assist. Machine-Gunner''
* ''Medic''
* ''Engineer''
* ''Grenadier''
* ''AT Soldier''
* ''Radioman''
* ''Flamethrower Operator''
* ''Sniper''
* ''Second Lieutenant''
||
* camo
* camo2
* badge
* armband
* insignia
 
|-
|
* B_SPE_GER_Tonister41_Frame
* B_SPE_GER_Tonister41_Frame_Full
* B_SPE_GER_Tonister41_Frame_ST
* B_SPE_GER_Tonister41_Frame_Full_ST
||
* ''GER Tornister 41 A-Frame''
* ''GER Tornister 41 A-Frame (Blanket)''
* ''GER ST Tornister 41 A-Frame''
* ''GER ST Tornister 41 A-Frame (Blanket)''
||
* camo2
 
|-
|
* B_SPE_US_Suspender_m43_open
||
* ''US Suspenders, M1936 (M43)''
||
* camo4
* camo1
 
|-
|
* SPE_PzKpfwIV_G_destruct_back_upper_shield
* SPE_PzKpfwIV_G_destruct_right_upper_shield
* SPE_PzKpfwIV_G_destruct_left_upper_shield
* SPE_PzKpfwIV_G_destruct_left_shield_1
* SPE_PzKpfwIV_G_destruct_left_shield_2
* SPE_PzKpfwIV_G_destruct_left_shield_3
* SPE_PzKpfwIV_G_destruct_left_shield_4
* SPE_PzKpfwIV_G_destruct_left_shield_5
* SPE_PzKpfwIV_G_destruct_right_shield_1
* SPE_PzKpfwIV_G_destruct_right_shield_2
* SPE_PzKpfwIV_G_destruct_right_shield_3
* SPE_PzKpfwIV_G_destruct_right_shield_4
* SPE_PzKpfwIV_G_destruct_right_shield_5
||
* ''PzKpfwIV G Back Turret Shield''
* ''PzKpfwIV G Right Turret Shield''
* ''PzKpfwIV G Left Turret Shield''
* ''PzKpfwIV G Left Shield 1''
* ''PzKpfwIV G Left Shield 2''
* ''PzKpfwIV G Left Shield 3''
* ''PzKpfwIV G Left Shield 4''
* ''PzKpfwIV G Left Shield 5''
* ''PzKpfwIV G Right Shield 1''
* ''PzKpfwIV G Right Shield 2''
* ''PzKpfwIV G Right Shield 3''
* ''PzKpfwIV G Right Shield 4''
* ''PzKpfwIV G Right Shield 5''
||
* camo_1
* camo_2
* camo_3
 
|-
|
* SPE_SdKfz250_1
* SPE_ST_SdKfz250_1
* SPE_FFI_SdKfz250_1
||
* ''Sd.Kfz. 250/1''
* ''Sd.Kfz. 250/1''
* ''Sd.Kfz. 250/1''
||
* camo1
* camo2
* camo3
* camo4
* camo5
* num1
* num2
* num3
 
|-
|
* SPE_FR_Tank_Second_Lieutenant
* SPE_CIV_Worker_Coverall_1
* SPE_CIV_Worker_Coverall_1_trop
* SPE_CIV_Worker_Coverall_2
* SPE_CIV_Worker_Coverall_2_trop
* SPE_CIV_Worker_Coverall_3
* SPE_CIV_Worker_Coverall_3_trop
||
* ''Tanker (Second Lieutenant)''
* ''CIV Working Coveralls 1''
* ''CIV Working Coveralls 1 (Rolled)''
* ''CIV Working Coveralls 2''
* ''CIV Working Coveralls 2 (Rolled)''
* ''CIV Working Coveralls 3''
* ''CIV Working Coveralls 3 (Rolled)''
||
* camo
* badge
* armband
* insignia
 
|-
|
* SPE_OpelBlitz
* SPE_OpelBlitz_Open
* SPE_OpelBlitz_Fuel
* SPE_OpelBlitz_Repair
* SPE_OpelBlitz_Ambulance
* SPE_OpelBlitz_Ammo
* SPE_ST_OpelBlitz
* SPE_ST_OpelBlitz_Open
* SPE_ST_OpelBlitz_Fuel
* SPE_ST_OpelBlitz_Ambulance
* SPE_ST_OpelBlitz_Repair
* SPE_ST_OpelBlitz_Ammo
* SPE_FFI_OpelBlitz
* SPE_FFI_OpelBlitz_Open
* SPE_FFI_OpelBlitz_Fuel
* SPE_FFI_OpelBlitz_Ambulance
* SPE_FFI_OpelBlitz_Repair
* SPE_FFI_OpelBlitz_Ammo
||
* ''Sd.Kfz. 305 Blitz''
* ''Sd.Kfz. 305 Blitz (Open)''
* ''Sd.Kfz. 305 Blitz (Fuel)''
* ''Sd.Kfz. 305 Blitz (Repair)''
* ''Sd.Kfz. 305 Blitz (Ambulance)''
* ''Sd.Kfz. 305 Blitz (Ammo)''
* ''Sd.Kfz. 305 Blitz''
* ''Sd.Kfz. 305 Blitz (Open)''
* ''Sd.Kfz. 305 Blitz (Fuel)''
* ''Sd.Kfz. 305 Blitz (Ambulance)''
* ''Sd.Kfz. 305 Blitz (Repair)''
* ''Sd.Kfz. 305 Blitz (Ammo)''
* ''Sd.Kfz. 305 Blitz''
* ''Sd.Kfz. 305 Blitz (Open)''
* ''Sd.Kfz. 305 Blitz (Fuel)''
* ''Sd.Kfz. 305 Blitz (Ambulance)''
* ''Sd.Kfz. 305 Blitz (Repair)''
* ''Sd.Kfz. 305 Blitz (Ammo)''
||
* Camo1
* Camo2
* Camo3
* Camo4
* Camo5
* Camo6
* Camo7
* Camo8
 
|-
|
* B_SPE_US_Radio
* B_SPE_GER_Belt_bag_zelt_trop
* B_SPE_GER_Belt_bag_ST_zelt_trop
* B_SPE_US_Backpack_RocketBag_Empty
* B_SPE_US_Radio_alt
||
* ''US Radio, SCR300''
* ''GER Field Equipment (Autumn)''
* ''GER ST Field Gear (Autumn)''
* ''US Haversack, M1928 (M6)''
* ''US Radio, SCR300 (Bandoleer)''
||
* camo
* camo2
 
|-
|
* SPE_GER_lehr_Rifleman
* SPE_GER_lehr_grenadier
* SPE_GER_lehr_mgunner
* SPE_GER_lehr_mgunner2
* SPE_GER_lehr_amgunner
* SPE_GER_lehr_LAT_Rifleman
* SPE_GER_lehr_Assist_SquadLead
* SPE_GER_lehr_SquadLead
* SPE_GER_lehr_lieutenant
* SPE_GER_rifleman
* SPE_GER_rifleman_2
* SPE_GER_rifleman_lite
* SPE_GER_ober_rifleman
* SPE_GER_ober_grenadier
* SPE_GER_mgunner
* SPE_GER_mgunner2
* SPE_GER_amgunner
* SPE_GER_hmgunner
* SPE_GER_hmgunner2
* SPE_GER_ahmgunner
* SPE_GER_HMG_AmmoBearer
* SPE_GER_Mortar_Gunner
* SPE_GER_Mortar_AGunner
* SPE_GER_Mortar_AmmoBearer
* SPE_GER_stggunner
* SPE_GER_AT_grenadier
* SPE_GER_LAT_Rifleman
* SPE_GER_LAT_30m_Rifleman
* SPE_GER_LAT_Klein_Rifleman
* SPE_GER_Assist_SquadLead
* SPE_GER_SquadLead
* SPE_GER_medic
* SPE_GER_sapper
* SPE_GER_sapper_gefr
* SPE_GER_Flamethrower_Operator
* SPE_GER_scout_amgunner
* SPE_GER_gun_crew
* SPE_GER_gun_SquadLead
||
* ''Rifleman''
* ''Grenadier''
* ''Machine-Gunner (MG 42)''
* ''Machine-Gunner (MG 34)''
* ''Machine-Gunner (Assist.)''
* ''AT soldier (Panzerfaust 60)''
* ''Assist. Squad Leader''
* ''Squad Leader''
* ''Second Lieutenant''
* ''Rifleman (Gaiters)''
* ''Rifleman''
* ''Rifleman (Light)''
* ''Rifleman (Private 1 cl.)''
* ''Grenadier''
* ''Machine-Gunner (MG 42)''
* ''Machine-Gunner (MG 34)''
* ''Machine-Gunner (Assist.)''
* ''Gunner (HMG / MG 42)''
* ''Gunner (HMG / MG 34)''
* ''Asst. Gunner (HMG)''
* ''Ammo Bearer (HMG)''
* ''Gunner (GrW 278/1)''
* ''Asst. Gunner (GrW 278/1)''
* ''Ammo Bearer (GrW 278/1)''
* ''Rifleman (StG 44)''
* ''AT soldier (AT Grenade)''
* ''AT soldier (Panzerfaust 60)''
* ''AT soldier (Panzerfaust 30)''
* ''AT soldier (Faustpatrone)''
* ''Assist. Squad Leader''
* ''Squad Leader''
* ''Medic''
* ''Sapper''
* ''Sapper (Corporal)''
* ''Flame Rifleman''
* ''Machine-Gunner (Assist.)''
* ''Gun Crew''
* ''Gun Crew (Sergeant)''
||
* camo
* camoB
* badge


|-
Now when you run [[diag_captureFrame]] inside of siPFH you will have a subtree called gsEva and behind that you can see the first line of code inside the isNil statement.<br>
|
It will only show a part of the first line of that code so you should put something descriptive into the [[isNil]] statement.<br>
* B_SPE_GER_A_frame_MGCan
You can use the same to create a subtree for any function you like. This will also work inside [[Scheduler#Scheduled_Environment|Scheduled]] ([[spawn]]ed) scripts. <br>
* B_SPE_GER_A_frame_MGCan_zelt
But using this method to "subtree" a function with return values requires a little bit of trickery to get the return value out.
* B_SPE_GER_A_frame_ST_MGCan
* B_SPE_GER_A_frame_ST_MGCan_zelt
||
* ''GER A-Frame (MG Box)''
* ''GER A-Frame (MG Box/Zeltbahn)''
* ''GER ST A-Frame (MG Box)''
* ''GER ST A-Frame (MG Box/Zeltbahn)''
||
* camo
* camo2
* tops


|-
|
* B_SPE_US_Backpack_Bandoleer
||
* ''US Haversack, M1928 (Bandoleer)''
||
* camo1
* camo


|-
== Notes ==
|
* B_SPE_US_M36
* B_SPE_US_RocketBag_Empty
* B_SPE_US_Bandoleer
* B_SPE_US_GP_Bag
* B_SPE_US_MGbag
||
* ''US Field Bag, M1936''
* ''US Bazooka Bag, M6''
* ''US Bandoleer (.30 Cal, Right)''
* ''US Ammunition Bag, M1''
* ''US Spare Magazine Bag''
||
* camo1


|-
* 0.3 is a time in second used to determine what duration of a frame you consider abnormal, and first such frame will be captured.
|
* 0.3 is definitely something you should not see in a normal game.
* B_SPE_US_Suspender_band_right
* If you do not capture any frames with 0.3, try lowering it to 0.2 or 0.1.
||
* If it triggers too early, before the main slowdown happens, increase it to a higher value, e.g. 1.0.
* ''US Suspenders, M1936 (Right-Bandoleer)''
||
* camo4
* camo5
* camo1


|-
|
* B_SPE_US_Suspender_m43
||
* ''US Suspenders, M1936 (M43 Covered)''
||
* camo4
* camo7


|-
== See Also ==
|
* SPE_GER_lieutenant
* SPE_GER_ober_lieutenant
* SPE_GER_hauptmann
* SPE_GER_oberst
* SPE_GER_radioman
* SPE_GER_scout_rifleman
* SPE_GER_scout_ober_rifleman
* SPE_GER_scout_ober_grenadier
* SPE_GER_scout_mgunner
* SPE_GER_scout_mgunner2
* SPE_GER_scout_Assist_SquadLead
* SPE_GER_scout_SquadLead
* SPE_GER_scout_lieutenant
* SPE_GER_scout_sniper
* SPE_GER_gun_lieutenant
* SPE_GER_tank_crew
* SPE_GER_tank_unterofficer
* SPE_GER_tank_lieutenant
* SPE_GER_spg_unterofficer
* SPE_GER_spg_lieutenant
* SPE_sturmtrooper_rifleman
* SPE_sturmtrooper_rifleman_lite
* SPE_sturmtrooper_ober_rifleman
* SPE_sturmtrooper_ober_grenadier
* SPE_sturmtrooper_mgunner
* SPE_sturmtrooper_mgunner2
* SPE_sturmtrooper_amgunner
* SPE_sturmtrooper_hmgunner
* SPE_sturmtrooper_hmgunner2
* SPE_sturmtrooper_ahmgunner
* SPE_sturmtrooper_HMG_AmmoBearer
* SPE_sturmtrooper_Mortar_Gunner
* SPE_sturmtrooper_Mortar_AGunner
* SPE_sturmtrooper_Mortar_AmmoBearer
* SPE_sturmtrooper_AT_grenadier
* SPE_sturmtrooper_LAT_rifleman
* SPE_sturmtrooper_LAT_30m_Rifleman
* SPE_sturmtrooper_LAT_Klein_Rifleman
* SPE_sturmtrooper_stggunner
* SPE_sturmtrooper_Assist_SquadLead
* SPE_sturmtrooper_SquadLead
* SPE_sturmtrooper_obersturmfuhrer
* SPE_sturmtrooper_hauptsturmfuhrer
* SPE_sturmtrooper_standartenfuhrer
* SPE_sturmtrooper_sniper
* SPE_sturmtrooper_medic
* SPE_sturmtrooper_radioman
* SPE_sturmtrooper_sapper
* SPE_sturmtrooper_sapper_gefr
* SPE_sturmtrooper_Flamethrower_Operator
||
* ''Second Lieutenant''
* ''First Lieutenant''
* ''Captain''
* ''Colonel''
* ''Radioman''
* ''Rifleman''
* ''Rifleman (Private 1 cl.)''
* ''Grenadier''
* ''Machine-Gunner (MG 42)''
* ''Machine-Gunner (MG 34)''
* ''Assist. Squad Leader''
* ''Squad Leader''
* ''Second Lieutenant''
* ''Sniper''
* ''Gun Officer (2nd Lieutenant)''
* ''Tank Crew''
* ''Tank Crew (Sergeant)''
* ''Tank Crew Officer (Lieutenant)''
* ''SPG Crew (Sergeant)''
* ''SPG Officer (2nd Lieutenant)''
* ''Rifleman''
* ''Rifleman (Light)''
* ''Rifleman (Private 1 cl.)''
* ''Grenadier''
* ''Machine-Gunner (MG 34)''
* ''Machine-Gunner (MG 42)''
* ''Machine-Gunner (Assist.)''
* ''Gunner (HMG / MG 42)''
* ''Gunner (HMG / MG 34)''
* ''Asst. Gunner (HMG)''
* ''Ammo Bearer (HMG)''
* ''Gunner (GrW 278/1)''
* ''Asst. Gunner (GrW 278/1)''
* ''Ammo Bearer (GrW 278/1)''
* ''AT soldier (AT Grenade)''
* ''AT soldier (Panzerfaust 60)''
* ''AT soldier (Panzerfaust 30)''
* ''AT soldier (Faustpatrone)''
* ''Rifleman (StG 44)''
* ''Assist. Squad Leader''
* ''Squad Leader''
* ''First Lieutenant''
* ''Captain''
* ''Colonel''
* ''Sniper''
* ''Medic''
* ''Radioman''
* ''Sapper''
* ''Sapper (Corporal)''
* ''Flame Rifleman''
||
* camo
* badge


|-
* [[Code Optimisation]]
|
* [[Mission Optimisation]]
* SPE_M10_TD_Destruct_Turret
||
* ''Destroyed M10 Tank Destroyer Turret''
||
* camo_0
* camo_1
* camo_2
* camo_3


|-
|}


<!-- [[Category: Spearhead 1944]] -->
[[Category:Arma Scripting Tutorials]]

Latest revision as of 12:37, 26 October 2024

If you have ever wondered why you scenario is running so badly, performance profiling is the way to find it out. It allows you to find bottlenecks and slow code by capturing a "slow" frame. The captured data can then be viewed and analysed.

Getting the correct Version

Profiling is enabled in the following Arma 3 versions

  • arma3profiling_x64.exe - Part of the Performance Profiling Build
  • arma3diag_x64.exe - Part of the Development Build

Read Arma_3: Steam Branches for a guide on how to access these branches.

It is recommended to use the Performance Profiling Build (arma3profiling_x64.exe) for performance profiling because:
  • Has tools that might not make it into development build
  • Has all the profiling related commands that arma3diag_x64.exe has
  • Its performance is closer to the default arma3_x64.exe

Frame Capturing

There are several commands that allow you to capture a frame.

In most cases you do not want to capture any or all frames, you just want to capture "slow" frames. A slow frame is a frame that takes longer than the average frame and slows down the game.

How to Use

  1. Run a mission
  2. Execute a scripted command diag_captureSlowFrame ["total", 0.3]; using any means (Debug Console, mission radio trigger...)
  3. Once a slow frame is detected, a window will open
  4. In the window you will be able to browse a lot of performance-related data, which can be interesting
  5. To export the gathered information for sharing with others:
    1. Select Main Thread (if not selected yet)
    2. Press the Copy button
    3. Open an external text editor
    4. Paste the text into a new file
    5. Save the file

Capture Frame UI

arma3-capture frame ui overview.png

  1. 🚧
    TODO: this must be updated.
  2. 🚧
    TODO: this must be updated.
  3. 🚧
    TODO: this must be updated.
  4. 🚧
    TODO: this must be updated.
  5. 🚧
    TODO: this must be updated.
  6. 🚧
    TODO: this must be updated.
  7. 🚧
    TODO: this must be updated.
  8. 🚧
    TODO: this must be updated.
  9. 🚧
    TODO: this must be updated.

External Viewer

diag_captureFrame sample output with custom subtree

Creating Your Own Subtree

When Profiling Per-Frame Eventhandlers (PFH), diag_captureFrame only shows one blob called siFEH that contains all PFH's so you can't see what part of that is caused by your PFH.
You can create your own subtree inside siFEH by wrapping your function call inside a isNil CODE statement like this:
Turn your old call which may look like this:

addMissionEventHandler ["EachFrame", { call myPFHFunction }];

Into something like this:

addMissionEventHandler ["EachFrame", { isNil { call myPFHFunction } // isNil creates the subtree }];

Now when you run diag_captureFrame inside of siPFH you will have a subtree called gsEva and behind that you can see the first line of code inside the isNil statement.
It will only show a part of the first line of that code so you should put something descriptive into the isNil statement.
You can use the same to create a subtree for any function you like. This will also work inside Scheduled (spawned) scripts.
But using this method to "subtree" a function with return values requires a little bit of trickery to get the return value out.


Notes

  • 0.3 is a time in second used to determine what duration of a frame you consider abnormal, and first such frame will be captured.
  • 0.3 is definitely something you should not see in a normal game.
  • If you do not capture any frames with 0.3, try lowering it to 0.2 or 0.1.
  • If it triggers too early, before the main slowdown happens, increase it to a higher value, e.g. 1.0.


See Also