getEntityInfo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "↵|version1= 2.18↵↵|branch= dev↵" to " |version1= 2.18 ") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.18 | |version1= 2.18 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Returns various properties for the given entity. | |descr= Returns various properties for the given entity. Most properties should be checked where entity is [[local]] | ||
|s1= [[getEntityInfo]] entity | |s1= [[getEntityInfo]] entity | ||
Line 14: | Line 12: | ||
|p1= entity: [[Object]] | |p1= entity: [[Object]] | ||
|r1= [[Array]] in format [isMan, isAnimal, isDeadSet, deadSetTime, lastEntityCausingDamage, lastDamageTime, isUpsideDown, upsideDownTime, isStopped, canFloat, hasTerminalOpened], where: | |r1= [[Array]] in format [isMan, isAnimal, isDeadSet, deadSetTime, lastEntityCausingDamage, lastDamageTime, isUpsideDown, upsideDownTime, isStopped, canFloat, hasTerminalOpened, isWeaponholder, isWreck, isSmoking, isSetForDeletion], where: | ||
* 0 - isMan [[Boolean]] - [[true]] if the entity is a man | * 0 - isMan [[Boolean]] - [[true]] if the entity is a man | ||
* 1 - isAnimal: [[Boolean]] - [[true]] if the entity is an animal | * 1 - isAnimal: [[Boolean]] - [[true]] if the entity is an animal | ||
Line 26: | Line 24: | ||
* 9 - canFloat: [[Boolean]] - [[true]] if the entity is able to float on water. | * 9 - canFloat: [[Boolean]] - [[true]] if the entity is able to float on water. | ||
* 10 - hasTerminalOpened: [[Boolean]] - [[true]] if the UAV terminal is opened for the given entity. | * 10 - hasTerminalOpened: [[Boolean]] - [[true]] if the UAV terminal is opened for the given entity. | ||
* 11 - | * 11 - isWeaponholder: [[Boolean]] - [[true]] if the entity is weaponholder. | ||
* 12 - | * 12 - isWreck: [[Boolean]] - [[true]] if the entity is wreck. | ||
* 13 - | * 13 - isSmoking: [[Boolean]] - [[true]] if the entity has smoke and fire destruction effect active. | ||
* 14 - | * 14 - isSetForDeletion: [[Boolean]] - [[true]] if the entity was set for deletion, but is not yet removed from the simulation. Simple Object is supported. | ||
{{Feature|informative| | {{Feature|informative| | ||
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|x2= <sqf>private _isMan = ent1 getEntityInfo 0;</sqf> | |x2= <sqf>private _isMan = ent1 getEntityInfo 0;</sqf> | ||
|seealso= [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[getObjectType]] [[getObjectTextures]] [[objectParent]] [[setVelocityTransformation]] [[getUnitFreefallInfo]] [[getModelInfo]] | |seealso= [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[getObjectType]] [[getObjectTextures]] [[objectParent]] [[setVelocityTransformation]] [[getUnitFreefallInfo]] [[getModelInfo]] [[getShotInfo]] [[getRespawnVehicleInfo]] | ||
}} | }} |
Latest revision as of 16:08, 8 October 2024
Description
- Description:
- Returns various properties for the given entity. Most properties should be checked where entity is local
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getEntityInfo entity
- Parameters:
- entity: Object
- Return Value:
- Array in format [isMan, isAnimal, isDeadSet, deadSetTime, lastEntityCausingDamage, lastDamageTime, isUpsideDown, upsideDownTime, isStopped, canFloat, hasTerminalOpened, isWeaponholder, isWreck, isSmoking, isSetForDeletion], where:
- 0 - isMan Boolean - true if the entity is a man
- 1 - isAnimal: Boolean - true if the entity is an animal
- 2 - isDeadSet: Boolean - true if the entity has dead flag set. Often has the same value as !alive, but is not the same, as alive checks the total damage.
- 3 - deadSetTime: Number - for how long the entity was dead
- 4 - lastEntityCausingDamage: Object - objNull or the entity that last caused damage to this entity. Is not the same as the killer but could be the same. Killed entity might not have this set either. The entity does not have to be dead in order to have last entity that caused damage assigned.
- 5 - lastDamageTime: Number - how long ago was lastEntityCausingDamage assigned
- 6 - isUpsideDown: Boolean - true if the entity is upside down. The engine considers this to be vectorUp ent select 2 < 0.3
- 7 - upsideDownTime: Number - how long the entity was upside down.
- 8 - isStopped: Boolean - true when the entity does not need to be actively simulated.
- 9 - canFloat: Boolean - true if the entity is able to float on water.
- 10 - hasTerminalOpened: Boolean - true if the UAV terminal is opened for the given entity.
- 11 - isWeaponholder: Boolean - true if the entity is weaponholder.
- 12 - isWreck: Boolean - true if the entity is wreck.
- 13 - isSmoking: Boolean - true if the entity has smoke and fire destruction effect active.
- 14 - isSetForDeletion: Boolean - true if the entity was set for deletion, but is not yet removed from the simulation. Simple Object is supported.
Alternative Syntax
- Syntax:
- entity getEntityInfo index
- Parameters:
- entity: Object
- index: Number - property index (see main syntax, 2 - isDeadSet for example)
- Return Value:
- Anything - depends on the requested property, or Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- cursorObject cursorTarget createSimpleObject getObjectType getObjectTextures objectParent setVelocityTransformation getUnitFreefallInfo getModelInfo getShotInfo getRespawnVehicleInfo
Notes
-
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