break: Difference between revisions

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(Added simple while example)
m (Some wiki formatting)
 
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Line 41: Line 41:
</sqf>
</sqf>


|x3 = <sqf>0 spawn
|x3 = <sqf>
0 spawn
{
{
  private _n = 0;
private _value = 0;


  while {_n < 10} do
while { _value < 10 } do
  {
{
    if (_n == 8) then
if (_value == 8) then
    {
{
      break;
break; // 8 and 9 will never be printed
    };
};


    systemChat str _n; //8 will never be printed
systemChat str _value ;
    _n = _n + 1;
_value = _value + 1;
  };
};
};</sqf>
};
</sqf>


|seealso= [[continueWith]] [[continue]] [[breakWith]] [[breakOut]]
|seealso= [[continueWith]] [[continue]] [[breakWith]] [[breakOut]]
}}
}}

Latest revision as of 12:55, 6 November 2024

Hover & click on the images for description

Description

Description:
Skips all loop iterations (for, forEach, while, findIf etc).
Groups:
Program Flow

Syntax

Syntax:
break
Return Value:
Nothing

Examples

Example 1:
// prints 0, 1 and then exits for "_i" from 0 to 3 do { if (_i == 2) then { break }; systemChat str _i; };
Example 2:
private _moneyHolder = objNull; { if ("Money_roll" in items _x) then { _moneyHolder = _x; break; }; } forEach units group player; if (isNull _moneyHolder) then { hint "We have to find this money."; } else { hint format ["%1 has the money!", name _moneyHolder]; };
Example 3:
0 spawn { private _value = 0; while { _value < 10 } do { if (_value == 8) then { break; // 8 and 9 will never be printed }; systemChat str _value ; _value = _value + 1; }; };

Additional Information

See also:
continueWith continue breakWith breakOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note