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[[Category:Scripting Commands|RATING]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|RATING]]
[[Category:Scripting Commands OFP 1.46|RATING]]
[[Category:Scripting Commands ArmA|RATING]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]


{{Command|= Comments
|game1= ofp
____________________________________________________________________________________________
|version1= 1.00


| ofp |= Game name
|game2= ofpe
|version2= 1.00


|1.00|= Game version
|game3= arma1
|version3= 1.00


|arg= global |= Arguments in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Check unit rating. Rating is increased for killing enemies, decreased for killing friendlies (see [[ArmA:_Rating Values|Rating Values]]). Can be changed via [[addRating]] by the mission designer.  
|game5= arma2oa
|version5= 1.50


The rating of the player is displayed as the "score" at the end of the mission. Via [[Description.ext]] one can define how many points it takes to get a perfect score, as well as the number of stars.|= Description
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00


| [[Number]] <nowiki>=</nowiki> '''rating''' unitName|= Syntax
|game7= arma3
|version7= 0.50


|p1= unitName: [[Object]] |= Parameter 1
|arg= global


| [[Number]] |= Return value
|gr1= Object Manipulation
____________________________________________________________________________________________
 
|x1= <code>_score <nowiki>=</nowiki> '''rating''' [[player]] </code> |= Example 1
____________________________________________________________________________________________


| [[addRating]], [[rank]] |= See also
|descr= Check unit rating. Rating is increased for killing enemies, decreased for killing friendlies (see [[ArmA:_Rating Values|Rating Values]]). Can be changed via [[addRating]] by the mission designer.


}}
The rating of the player is displayed as the "score" at the end of the mission. Via [[Description.ext]] one can define how many points it takes to get a perfect score, as well as the number of stars.
 
|s1= [[rating]] unitName
 
|p1= unitName: [[Object]]
 
|r1= [[Number]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_score = rating player;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[Side Relations]] [[ArmA: Rating Values]] [[addRating]] [[rank]] [[setUnitRank]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|user= Leo15745
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
|timestamp= 20110106131900
|text= In ArmA 1.18 rating does only return rating levels for units that are local.
}}

Latest revision as of 20:02, 12 June 2023

Hover & click on the images for description

Description

Description:
Check unit rating. Rating is increased for killing enemies, decreased for killing friendlies (see Rating Values). Can be changed via addRating by the mission designer. The rating of the player is displayed as the "score" at the end of the mission. Via Description.ext one can define how many points it takes to get a perfect score, as well as the number of stars.
Groups:
Object Manipulation

Syntax

Syntax:
rating unitName
Parameters:
unitName: Object
Return Value:
Number

Examples

Example 1:
_score = rating player;

Additional Information

See also:
Side Relations ArmA: Rating Values addRating rank setUnitRank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Leo15745 - c
Posted on Jan 06, 2011 - 13:19 (UTC)
In ArmA 1.18 rating does only return rating levels for units that are local.