setMimic: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
|= | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |||
| | |arg= global | ||
}} | |eff= local | ||
|gr1= Object Manipulation | |||
|gr2= Unit Identity | |||
|descr= Sets person's facial expression. To set it back to default, use "". | |||
{{Feature|arma3|Prior to {{arma3}} v2.01.146630 Mimics must be written in all lower case letters.}} | |||
|s1= person [[setMimic]] mimic | |||
|p1= person: [[Object]] | |||
|p2= mimic: [[String]] - can be one of: | |||
{{{!}} class="valign-top" | |||
! style="padding-right: 2em" {{!}} Before Arma 2 OA v1.6x !! Since Arma 2 OA v1.6x | |||
{{!}}- | |||
{{!}} | |||
* "Default" | |||
* "Normal" | |||
* "Smile" | |||
* "Hurt" | |||
* "Ironic" | |||
* "Sad" | |||
* "Cynic" | |||
* "Surprised" | |||
* {{sic|"Agresive"}} | |||
* "Angry" | |||
{{!}} | |||
* "neutral" | |||
* "dead" | |||
* "danger" | |||
* "hurt" | |||
* "aware" | |||
* "safe" | |||
* "combat" | |||
* "unconscious" | |||
{{!}}} | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_soldier1 setMimic "hurt";</sqf> | |||
|seealso= [[setIdentity]] [[setFace]] [[setFaceAnimation]] [[enableMimics]] [[setRandomLip]] | |||
}} | |||
{{Note | |||
|user= Lou Montana | |||
|timestamp= 20100119153000 | |||
|text= Not working in '''{{arma2}} 1.05'''. | |||
}} | |||
Latest revision as of 23:48, 13 May 2023
Description
- Description:
- Sets person's facial expression. To set it back to default, use "".
- Groups:
- Object ManipulationUnit Identity
Syntax
- Syntax:
- person setMimic mimic
- Parameters:
- person: Object
- mimic: String - can be one of:
Before Arma 2 OA v1.6x Since Arma 2 OA v1.6x - "Default"
- "Normal"
- "Smile"
- "Hurt"
- "Ironic"
- "Sad"
- "Cynic"
- "Surprised"
- "Agresive"sic
- "Angry"
- "neutral"
- "dead"
- "danger"
- "hurt"
- "aware"
- "safe"
- "combat"
- "unconscious"
- Return Value:
- Nothing
Examples
- Example 1:
- _soldier1 setMimic "hurt";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 19, 2010 - 15:30 (UTC)
- Not working in Arma 2 1.05.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Identity
- Scripting Commands: Local Effect