vectorAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.22|= Game version ________________...")
 
m (Some wiki formatting)
 
(61 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.22


|1.22|= Game version
|gr2= Math - Vectors


____________________________________________________________________________________________
|descr= Adds two arrays of numbers. Replaces [[BIS_fnc_vectorAdd]].


| Adds two 3D vectors. |= Description
|s1= vector1 [[vectorAdd]] vector2
____________________________________________________________________________________________


| '''vectorAdd''' [vector1,vector2] |= Syntax
|p1= vector1: [[Array]] of [[Number]]s of any size


|p1= [vector1,vector2]: [[Array]] |= Parameter 1
|p2= vector2: [[Array]] of [[Number]]s of any size


|p2= vector1: [[Array]] |= Parameter 2
|r1= [[Array]]


|p3= vector2: [[Array]] |= Parameter 3
|x1= <sqf>hint str (velocity unit1 vectorAdd velocity unit2);</sqf>


| [[Array]] |= Return value
|x2= <sqf>[5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]</sqf>
____________________________________________________________________________________________
 
|x1= <code>_newPos = [getPos player, [0,0,2<nowiki>]]</nowiki></code> |= Example 1
____________________________________________________________________________________________


| |= See also
|x3= <sqf>[0, 0] vectorAdd [1, -2]; // returns [1, -2, 0]</sqf>


}}
|x4= <sqf>[1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]</sqf>


<h3 style="display:none">Notes</h3>
|x5= <sqf>
<dl class="command_description">
[1, 2, 3] vectorAdd [1, 2, 3]; // [2, 4, 6]
<!-- Note Section BEGIN -->
[1, 2, 3] vectorAdd [1, 2]; // [2, 4, 3]
[1, 2] vectorAdd [1, 2, 3]; // [2, 4, 3]
[1, 2] vectorAdd [1, 2]; // [2, 4]
</sqf>


<!-- Note Section END -->
|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[matrixMultiply]] [[matrixTranspose]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
 
|user= Lou Montana
 
|timestamp= 20231102174030
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
|text= <sqf>
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
// between {{GVI|arma3|2.00|size= 0.75}} and {{GVI|arma3|2.14|size= 0.75}}:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[1, 2] vectorAdd [1, 2]; // [2, 4, 0]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
</sqf>
}}

Latest revision as of 18:46, 2 November 2023

Hover & click on the images for description

Description

Description:
Adds two arrays of numbers. Replaces BIS_fnc_vectorAdd.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array of Numbers of any size
vector2: Array of Numbers of any size
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
Example 2:
[5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]
Example 3:
[0, 0] vectorAdd [1, -2]; // returns [1, -2, 0]
Example 4:
[1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]
Example 5:
[1, 2, 3] vectorAdd [1, 2, 3]; // [2, 4, 6] [1, 2, 3] vectorAdd [1, 2]; // [2, 4, 3] [1, 2] vectorAdd [1, 2, 3]; // [2, 4, 3] [1, 2] vectorAdd [1, 2]; // [2, 4]

Additional Information

See also:
vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on Nov 02, 2023 - 17:40 (UTC)
// between 2.00 and 2.14: [1, 2] vectorAdd [1, 2]; // [2, 4, 0]