vectorAdd: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.22 | |||
| | |gr2= Math - Vectors | ||
|descr= Adds two arrays of numbers. Replaces [[BIS_fnc_vectorAdd]]. | |||
| | |s1= vector1 [[vectorAdd]] vector2 | ||
| | |p1= vector1: [[Array]] of [[Number]]s of any size | ||
| | |p2= vector2: [[Array]] of [[Number]]s of any size | ||
| | |r1= [[Array]] | ||
| | |x1= <sqf>hint str (velocity unit1 vectorAdd velocity unit2);</sqf> | ||
| | |x2= <sqf>[5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]</sqf> | ||
| | |x3= <sqf>[0, 0] vectorAdd [1, -2]; // returns [1, -2, 0]</sqf> | ||
|x4= <sqf>[1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]</sqf> | |||
< | |x5= <sqf> | ||
[1, 2, 3] vectorAdd [1, 2, 3]; // [2, 4, 6] | |||
< | [1, 2, 3] vectorAdd [1, 2]; // [2, 4, 3] | ||
[1, 2] vectorAdd [1, 2, 3]; // [2, 4, 3] | |||
[1, 2] vectorAdd [1, 2]; // [2, 4] | |||
</sqf> | |||
|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[matrixMultiply]] [[matrixTranspose]] | |||
}} | |||
{{Note | |||
|user= Lou Montana | |||
|timestamp= 20231102174030 | |||
|text= <sqf> | |||
// between {{GVI|arma3|2.00|size= 0.75}} and {{GVI|arma3|2.14|size= 0.75}}: | |||
[[ | [1, 2] vectorAdd [1, 2]; // [2, 4, 0] | ||
</sqf> | |||
}} |
Latest revision as of 18:46, 2 November 2023
Description
- Description:
- Adds two arrays of numbers. Replaces BIS_fnc_vectorAdd.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorAdd vector2
- Parameters:
- vector1: Array of Numbers of any size
- vector2: Array of Numbers of any size
- Return Value:
- Array
Examples
- Example 1:
- Example 2:
- [5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]
- Example 3:
- [0, 0] vectorAdd [1, -2]; // returns [1, -2, 0]
- Example 4:
- [1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]
- Example 5:
- [1, 2, 3] vectorAdd [1, 2, 3]; // [2, 4, 6] [1, 2, 3] vectorAdd [1, 2]; // [2, 4, 3] [1, 2] vectorAdd [1, 2, 3]; // [2, 4, 3] [1, 2] vectorAdd [1, 2]; // [2, 4]
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 02, 2023 - 17:40 (UTC)