setSide: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "Side relations" to "Side Relations") |
||
(61 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.08 | |||
|1. | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Sides | ||
| | |gr2= Locations | ||
| [[ | |descr= Sets a location's [[Side|side]]. The default side is Unknown. | ||
{{Feature|important|To change a ''unit''<nowiki/>'s side, see {{Link|#Notes}}.}} | |||
| | |||
| [[ | |s1= location [[setSide]] side | ||
|p1= location: [[Location]] | |||
|p2= side: [[Side]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_myLocation setSide resistance;</sqf> | |||
[[ | |seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideUnknown]] [[sideFriendly]] [[sideEnemy]] [[playerSide]] [[Side Relations]] [[independent]] | ||
[[ | }} | ||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
{{ | {{Note | ||
|user= Ondřejkuzel | |||
|timestamp= 201312031600 | |||
|text= For units, vehicles you can use: <sqf inline>_unitsArray joinSilent createGroup _side</sqf>, e.g. in init: <sqf inline>[this] joinSilent createGroup EAST;</sqf> ''described in the note below'' | |||
}} | |||
{{Note | |||
|user= Jtgibson | |||
|timestamp= 20090806190500 | |||
|text= This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. '''setSide''' does not work for men, vehicles, etc.: it is intended for locations (''i.e.'', territory). If you want to switch a unit's (''e.g.'', the player's) side in the middle of a battle, make the unit '''[[joinSilent]]''' a group on the given side instead. If you want the unit to become the group leader after joining, use '''[[selectLeader]]'''. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.) | |||
}} | }} |
Latest revision as of 20:02, 12 June 2023
Description
Syntax
Examples
- Example 1:
Additional Information
- See also:
- Side side west east resistance civilian sideUnknown sideFriendly sideEnemy playerSide Side Relations independent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 03, 2013 - 16:00 (UTC)
- For units, vehicles you can use: _unitsArray joinSilent createGroup _side, e.g. in init: [this] joinSilent createGroup EAST; described in the note below
- Posted on Aug 06, 2009 - 19:05 (UTC)
- This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Command Group: Locations