fullCrew: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma 3 |= Game name
|game1= arma3
|version1= 1.34


|1.33|= Game version
|arg= global


____________________________________________________________________________________________
|gr1= Object Manipulation


|Returns array with all crew inside given vehicle.|= Description
|descr= Returns an array with all crew inside given vehicle, with or without empty seats.
____________________________________________________________________________________________


|'''fullCrew''' vehicle|= Syntax
{{Feature|important|
|p1 = vehicle: [[Object]]
With the introduction of person turrets (FFV), the returned ''cargoIndex'' works with [[moveInCargo]] but does not with [[action]]s such as "GetInCargo" and "MoveToCargo".
| [[Array]] - format <nowiki>[[</nowiki><[[Object]]>unit,<[[String]]>role,<[[Number]]>cargoIndex,<[[Array]]>turretPath,<[[Boolean]]>personTurret], ...] |= Return value
To find out indexes for actions, use the "cargo" filter (See {{Link|#Example 3}}).
____________________________________________________________________________________________
}}
|s2='''fullCrew''' [vehicle, type]|= Syntax
 
|p21 = [vehicle, type]: [[Array]]
|s1= [[fullCrew]] vehicle
|p22 = vehicle: [[Object]]
 
|p23 = type: [[String]] - filter (role) available values are "driver", "commander", "gunner", "turret", "cargo"
|p1= vehicle: [[Object]]
|r2= [[Array]] - format <nowiki>[[</nowiki><[[Object]]>unit,<[[String]]>role,<[[Number]]>cargoIndex,<[[Array]]>turretPath,<[[Boolean]]>personTurret], ...] |= Return value
 
____________________________________________________________________________________________
|r1= [[Array]] - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:
|x1 = <code>_list = [[fullCrew]] [[vehicle]] [[player]];</code> |= Example1
* unit: [[Object]]
|x2 = <code>_list = [[fullCrew]] <nowiki>[</nowiki>[[vehicle]] [[player]], "turret"];</code> |= Example2
* role: [[String]] - not always lowercase before {{GVI|arma3|2.04|size= 0.75}}
* cargoIndex: [[Number]]
* turretPath: [[Array]]
* personTurret: [[Boolean]]
* {{GVI|arma3|2.12|size= 0.75}} assignedUnit: [[Object]] - see ''assignAsXXX'' commands, [[assignAsDriver]] for example
* {{GVI|arma3|2.12|size= 0.75}} positionName: [[String]] - un[[localize]]d entry for turret's `gunnerName`, for example "$STR_A3_TURRETS_CARGOTURRET_R2"


| [[crew]], [[createVehicleCrew]], [[assignedVehicleRole]], [[allTurrets]] |= See also
|s2= [[fullCrew]] [vehicle, type, includeEmpty]


}}
|p21= vehicle: [[Object]]
 
|p22= type: [[String]] - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
* "driver"
* "commander"
* "gunner"
* "turret"
* "cargo"
 
|p23= includeEmpty: [[Boolean]] - (Optional, default [[false]]) include empty crew seats
|p23since= arma3 1.56
 
|r2= [[Array]] - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:
* unit: [[Object]]
* role: [[String]] - not always lowercase before {{GVI|arma3|2.04|size= 0.75}}
* cargoIndex: [[Number]]
* turretPath: [[Array]]
* personTurret: [[Boolean]]
* {{GVI|arma3|2.12|size= 0.75}} assignedUnit: [[Object]] - see ''assignAsXXX'' commands, [[assignAsDriver]] for example
* {{GVI|arma3|2.12|size= 0.75}} positionName: [[String]] - un[[localize]]d entry for turret's `gunnerName`, for example "$STR_A3_TURRETS_CARGOTURRET_R2"
 
|x1= <sqf>
_list = fullCrew vehicle player;
/*
returns for example (on an armed WY-55 Hellcat):
[
[R Alpha 1-1:1, "driver", -1, [], false, R Alpha 1-1:1, "$STR_POSITION_DRIVER"],
[R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"]
]
*/
</sqf>
 
|x2= <sqf>
_list = fullCrew [vehicle player, "turret"];
/*
returns for example (on an armed WY-55 Hellcat):
[
[R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"]
]
*/
</sqf>


<h3 style="display:none">Notes</h3>
|x3= <sqf>
<dl class="command_description">
private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true];
/*
returns for example (on an empty armed WY-55 Hellcat):
[
[objNull, "cargo", 2, [], false, objNull, "$STR_GETIN_POS_PASSENGER"],
[objNull, "cargo", 3, [], false, objNull, "$STR_GETIN_POS_PASSENGER"],
[objNull, "cargo", 4, [], false, objNull, "$STR_GETIN_POS_PASSENGER"],
[objNull, "cargo", 5, [], false, objNull, "$STR_GETIN_POS_PASSENGER"]
]
using the element's index is compatible with action cargo commands - see below
*/


</dl>
// the following commands will put the player in the same seat:
player moveInCargo [heli, 2];
player action ["GetInCargo", heli, 0];
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[crew]] [[createVehicleCrew]] [[assignedVehicleRole]] [[allTurrets]] [[emptyPositions]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 17:05, 29 April 2023

Hover & click on the images for description

Description

Description:
Returns an array with all crew inside given vehicle, with or without empty seats.
With the introduction of person turrets (FFV), the returned cargoIndex works with moveInCargo but does not with actions such as "GetInCargo" and "MoveToCargo". To find out indexes for actions, use the "cargo" filter (See Example 3).
Groups:
Object Manipulation

Syntax

Syntax:
fullCrew vehicle
Parameters:
vehicle: Object
Return Value:
Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:

Alternative Syntax

Syntax:
fullCrew [vehicle, type, includeEmpty]
Parameters:
vehicle: Object
type: String - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
  • "driver"
  • "commander"
  • "gunner"
  • "turret"
  • "cargo"
since Arma 3 logo black.png1.56
includeEmpty: Boolean - (Optional, default false) include empty crew seats
Return Value:
Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:

Examples

Example 1:
_list = fullCrew vehicle player; /* returns for example (on an armed WY-55 Hellcat): [ [R Alpha 1-1:1, "driver", -1, [], false, R Alpha 1-1:1, "$STR_POSITION_DRIVER"], [R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"] ] */
Example 2:
_list = fullCrew [vehicle player, "turret"]; /* returns for example (on an armed WY-55 Hellcat): [ [R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"] ] */
Example 3:
private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true]; /* returns for example (on an empty armed WY-55 Hellcat): [ [objNull, "cargo", 2, [], false, objNull, "$STR_GETIN_POS_PASSENGER"], [objNull, "cargo", 3, [], false, objNull, "$STR_GETIN_POS_PASSENGER"], [objNull, "cargo", 4, [], false, objNull, "$STR_GETIN_POS_PASSENGER"], [objNull, "cargo", 5, [], false, objNull, "$STR_GETIN_POS_PASSENGER"] ] using the element's index is compatible with action cargo commands - see below */ // the following commands will put the player in the same seat: player moveInCargo [heli, 2]; player action ["GetInCargo", heli, 0];

Additional Information

See also:
crew createVehicleCrew assignedVehicleRole allTurrets emptyPositions

Notes

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