triggerAttachVehicle: Difference between revisions

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[[Category:Scripting Commands|TRIGGERATTACHVEHICLE]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |TRIGGERATTACHVEHICLE]]
[[Category:Scripting Commands ArmA|TRIGGERATTACHVEHICLE]]


|game1= arma1
|version1= 1.00


|game2= arma2
|version2= 1.00


<h2 style="color:#000066">''trigger'' '''''triggerAttachVehicle''''' ''[] or [vehicle]''</h2>
|game3= arma2oa
|version3= 1.50


|game4= tkoh
|version4= 1.00


'''Operand types:'''
|game5= arma3
|version5= 0.50


trigger: [[Object]]
|arg= global
|eff= local


[] or [vehicle]: [[Array]]
|gr1= Triggers


'''Type of returned value:'''
|descr=Specifies the entity which will activate the selected trigger.<br>
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle (example 2).
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is changed to '''"NONE"'''.
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to '''"VEHICLE"'''.


Nothing
|s1= triggerName [[triggerAttachVehicle]] objects


'''Compatibility:'''
|p1= triggerName: [[Object]]


Version 1.86 required.
|p2= objects: [[Array]]


'''Description:'''
|r1= [[Nothing]]


If [] is given, the trigger is detached from the assigned vehicle. If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE". If [vehicle] is given, the trigger is attached to the vehicle or its group. When the source is "GROUP", "LEADER" or "MEMBER", it's attached to the group, otherwise it's attached to the vehicle and the source is changed to "VEHICLE".
|x1= <sqf>trigger triggerAttachVehicle [player];</sqf>


|x2= <sqf>trigger triggerAttachVehicle [];</sqf>


'''Example:'''
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[attachedObject]] [[triggerAttachedVehicle]] [[triggerAttachObject]] [[triggerInterval]] [[setTriggerInterval]]
 
}}
trigger '''triggerAttachVehicle''' [player]

Latest revision as of 15:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it is changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Triggers

Syntax

Syntax:
triggerName triggerAttachVehicle objects
Parameters:
triggerName: Object
objects: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject attachedObject triggerAttachedVehicle triggerAttachObject triggerInterval setTriggerInterval

Notes

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