cursorObject: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3dev |= Game name
|game1= arma3
|version1= 1.56


|1.55|= Game version
|gr1= Object Detection
____________________________________________________________________________________________


| Returns the object under cursor. This command is quite different from [[cursorTarget]] as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees. |= Description
|descr= Returns the object under cursor. This command is quite different from [[cursorTarget]] as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
____________________________________________________________________________________________


| '''cursorObject''' |= Syntax
|s1= '''cursorObject'''


| [[Object]] |= RETURNVALUE
|r1= [[Object]]


|x1= <sqf>hint str [getModelInfo cursorObject, typeOf cursorObject];</sqf>


|x1= <code>[[hint]] [[typeOf]] [[cursorObject]];</code>|= EXAMPLE1
|seealso= [[getCursorObjectParams]] [[cursorTarget]] [[lineIntersects]] [[lineIntersectsWith]] [[lineIntersectsObjs]] [[lineIntersectsSurfaces]] [[intersect]] [[checkVisibility]]
}}


____________________________________________________________________________________________
<dl class="command_description">


| [[cursorTarget]] |= SEEALSO
<dt><dt>
 
<dd class="notedate">Posted on 2015-03-23 - 18:17 (UTC)</dd>
| |= MPBEHAVIOUR
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
____________________________________________________________________________________________
<dd class="note">
}}
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:06, 13 May 2023

Hover & click on the images for description

Description

Description:
Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
Groups:
Object Detection

Syntax

Syntax:
cursorObject
Return Value:
Object

Examples

Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];

Additional Information

See also:
getCursorObjectParams cursorTarget lineIntersects lineIntersectsWith lineIntersectsObjs lineIntersectsSurfaces intersect checkVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-03-23 - 18:17 (UTC)
Pierre MGI
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).