BIS fnc setObjectRotation: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| | | Set object rotation.|= Description | ||
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| [object,array] [[call]] '''BIS_fnc_setObjectRotation''' |= Syntax | |||
|p1= object: [[Object]] - Object to manipulate |= Parameter 1 | |||
|p2= object: [[Array]] - Vector in format: | |||
*1: Yaw | |||
*2: Pitch | |||
*3: Roll |= Parameter 1 | |||
|x1= [ [[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';|= Example 1 | |||
| [[Nothing]] |= Return value | |||
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| | |[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|= See also | ||
}} | }} | ||
Revision as of 01:15, 11 May 2018
Description
- Description:
- Set object rotation.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object,array] call BIS_fnc_setObjectRotation
- Parameters:
- object: Object - Object to manipulate
- object: Array - Vector in format:
- 1: Yaw
- 2: Pitch
- 3: Roll
- Return Value:
- Nothing
Examples
- Example 1:
- [ cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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