setVariable: Difference between revisions

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<dd class="notedate">Posted on 18 August, 2007 - 09:51
<dt class="note">[[User:Killswitch|Killswitch]]
<dd class="note">According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.


Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles]
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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<dd class="notedate">Posted on June 13, 2014 - 19:19 (UTC)</dd>
<dt class="note">'''[[User:Astus Darkblossom|Astus Darkblossom]]'''</dt>
<dd class="note">
(A3) Disable randomization and set a color to randomized vehicles by using ‘this [[setVariable]] ["color",X]’ in the init of the vehicle where X is a number ranging from 0 to the number of skins (minus 1). If the number is out of range, the skin is still randomized.
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<dt class="note">[[User:Commy2|Commy2]]</dt>
<dt class="note">[[User:Commy2|Commy2]]</dt>
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This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies.
This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies (probably because they are [[local]] objects [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 11:25, 9 July 2017 (CEST)).
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Revision as of 10:25, 9 July 2017

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set variable to given value in the variable space of given element.
To remove a variable, set it to nil (e.g. player setVariable ["varname", nil];).
When variable is set on Task, it is not actually set on task itself, but on FSM attached to the task. So if there is no FSM setVariable will not work.
All available variable spaces which support setVariable:
Arma 3
In Arma 3 it is possible to broadcast nil value
Multiplayer:
The variable space of the object is local to each client and by default changes are not broadcast.
Since Arma 2: If the public parameter for supported types is true, the value will be synchronized also for a JIP player.
Groups:
Uncategorised

Syntax

Syntax:
varspace setVariable [name, value]
Parameters:
varspace: Namespace, Object, Group, Team_Member, Task, Location, Control, Display - variable space in which variable can be set
[name, value]: Array
name: String - variable name
value: Anything - variable value
Return Value:
Nothing

Alternative Syntax

Syntax:
varspace setVariable [name, value, public]           This syntax could have global effect Template:EffArg
Parameters:
varspace: missionNamespace, Object or Group - variable space in which variable can be set
[name, value, public]: Array
name: String - variable name
value: Anything - variable value (if public is true, check publicVariable for what types are supported for broadcast)
public: Boolean, Number or Array of Numbers
Return Value:
Nothing

Examples

Example 1:
_myTruck setVariable ["myPublicVariable", 123, true];
Example 2:
_myTruck setVariable ["myLocalVariable", ["321", _var], false];
Example 3:
missionNamespace setVariable ["myName", "KK"]; hint myName; //KK
Example 4:
Get current value of a variable and if it is undefined, define it and get the defined value:private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName

Additional Information

See also:
getVariableallVariablessetFSMVariableMP editing guide

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 9, 2015 - 20:18 (UTC)
Commy2
This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies (probably because they are local objects Killzone Kid (talk) 11:25, 9 July 2017 (CEST)).