BIS fnc unitHeadgear: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Page filling)
m (Text replacement - " |args=" to " |arg=")
Line 6: Line 6:
|1.48|Game version=
|1.48|Game version=


|args= local |MP arguments=
|arg= local |MP arguments=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 20:37, 6 June 2020

Hover & click on the images for description

Description

Description:
Randomise headgear and facewear of a character.
If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit, headgear, facewear] call BIS_fnc_unitHeadgear
Parameters:
unit: Object
headgear: Boolean, String or Array - (Optional, default false) can be one of:
facewear: Boolean, String or Array - (Optional, default false) can be one of:
Return Value:
Boolean - true when done

Examples

Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
Example 2:
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
Example 3:
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
Example 4:
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext CfgUnitTemplates

Additional Information

See also:
Description.ext/CfgUnitTemplatesaddGogglesaddHeadgear

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section