captive: Difference between revisions
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m (Bot: Reverted to revision 106253 by Lou Montana on 2018-03-25T10:36:44Z) |
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| Returns the captive state of the given unit (set with [[setCaptive]]). A captive unit will not be attacked by its enemies. | | Returns the captive state of the given unit (set with [[setCaptive]]). A captive unit will not be attacked by its enemies. | ||
{{Important| | {{Important| | ||
While a captive unit won't be attacked, it will still attack its enemies – be sure to [[setBehaviour]] "CARELESS" / [[removeAllWeapons]] accordingly.}} |= | While a captive unit won't be attacked, it will still attack its enemies – be sure to [[setBehaviour]] "CARELESS" / [[removeAllWeapons]] accordingly.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[captive]] object |= | | [[captive]] object |SYNTAX= | ||
|p1= object: [[Object]] - unit or vehicle |= | |p1= object: [[Object]] - unit or vehicle |PARAMETER1= | ||
| [[Boolean]] - [[true]] if the unit is captive, [[false]] if not |= | | [[Boolean]] - [[true]] if the unit is captive, [[false]] if not |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[if]] ([[captive]] _general) [[then]] { [[removeAllWeapons]] _general; };</code> |= | |x1= <code>[[if]] ([[captive]] _general) [[then]] { [[removeAllWeapons]] _general; };</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[captiveNum]], [[setCaptive]], [[side]] |= | | [[captiveNum]], [[setCaptive]], [[side]] |SEEALSO= | ||
}} | }} |
Revision as of 14:35, 7 April 2019
Description
- Description:
- Returns the captive state of the given unit (set with setCaptive). A captive unit will not be attacked by its enemies.
- Groups:
- Uncategorised
Syntax
- Syntax:
- captive object
- Parameters:
- object: Object - unit or vehicle
- Return Value:
- Boolean - true if the unit is captive, false if not
Examples
- Example 1:
if (captive _general) then { removeAllWeapons _general; };
Additional Information
- See also:
- captiveNumsetCaptiveside
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters