unitAddons: Difference between revisions

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m (template:command argument fix)
(until there is a deprecation notice nothing is deprecated)
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<dd class="notedate">Posted on Mar 31, 2014 - 23:38
<dd class="notedate">Posted on Mar 31, 2014 - 23:38
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
1. (A3 1.14) Old BIS function [[BIS_fnc_unitAddon]] has been deprecated, please always use [[unitAddons]] instead.
1. From A3 1.14
<code>[[hint]] [[str]] ([player] [[call]] [[BIS_fnc_unitAddon]]) // same as [[unitAddons]] ([[typeOf]] [[player]])</code>
<code>[[hint]] [[str]] ([player] [[call]] [[BIS_fnc_unitAddon]]) // same as [[unitAddons]] ([[typeOf]] [[player]])</code>
2. To return the addon that a weapon belongs to, use [[BIS_fnc_weaponAddon]] instead. E.g.
2. To return the addon that a weapon belongs to, use [[BIS_fnc_weaponAddon]] instead. E.g.
<code>
<code>(([[primaryWeapon]] [[player]]) [[call]] [[BIS_fnc_weaponAddon]]); //return: "A3_Weapons_F_Rifles_Khaybar"</code>
(([[primaryWeapon]] [[player]]) [[call]] [[BIS_fnc_weaponAddon]]); //return: "A3_Weapons_F_Rifles_Khaybar"
</code>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 16:58, 26 July 2019

Hover & click on the images for description

Description

Description:
Returns list with addons the unit belongs to.
Groups:
Uncategorised

Syntax

Syntax:
unitAddons className
Parameters:
className: String - class name of a unit/vehicle or object
Return Value:
Array - addon names

Examples

Example 1:
hint str unitAddons typeOf player; //["A3_Characters_F_BLUFOR"]

Additional Information

See also:
activateAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 31, 2014 - 23:38
ffur2007slx2_5
1. From A3 1.14 hint str ([player] call BIS_fnc_unitAddon) // same as unitAddons (typeOf player) 2. To return the addon that a weapon belongs to, use BIS_fnc_weaponAddon instead. E.g. ((primaryWeapon player) call BIS_fnc_weaponAddon); //return: "A3_Weapons_F_Rifles_Khaybar"

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