cursorObject: Difference between revisions

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|x1= <code>[[hint]] [[str]] <nowiki>[</nowiki>[[getModelInfo]] [[cursorObject]], [[typeOf]] [[cursorObject]]];</code>|EXAMPLE1=  
|x1= <code>[[hint]] [[str]] [<nowiki/>[[getModelInfo]] [[cursorObject]], [[typeOf]] [[cursorObject]]];</code>|EXAMPLE1=  


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Revision as of 11:46, 19 March 2020

Hover & click on the images for description

Description

Description:
Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
Groups:
Uncategorised

Syntax

Syntax:
cursorObject
Return Value:
Object

Examples

Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];

Additional Information

See also:
getCursorObjectParamscursorTargetlineIntersectslineIntersectsWithlineIntersectsObjslineIntersectsSurfacesintersectcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 23, 2015 - 18:17 (UTC)
Pierre MGI
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).

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