triggerActivated: Difference between revisions
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|1.00|Game version= | |1.00|Game version= | ||
|arg= global|Multiplayer Arguments= | |arg= global|Multiplayer Arguments= | ||
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| Returns true if the trigger has been activated. | | Returns true if the trigger has been activated. | ||
<br><br>{{Important | The trigger could be [[local]] or remote but the result returned by this command will be for the trigger condition set up locally on the client that executed the command. See [[createTrigger]] for more info.}} |DESCRIPTION= | |||
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Revision as of 13:53, 29 September 2019
Description
- Description:
- Returns true if the trigger has been activated.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (triggerActivated trg1) then { // Code };
Additional Information
- See also:
- setTriggerActivationtriggerActivationtriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- 14:50, 9 June 2015 (CEST)
- MisterGoodson
- If trigger already activated at least once, triggerActivated will only return false if trigger is set to activate Repeatedly.
In other words, a trigger set to activate Once will always return true once activated at least once (even if trigger is no longer activated).