allActiveTitleEffects: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with "{{Command|Comments= ____________________________________________________________________________________________ | arma3dev |Game name= |1.97|Game version= _________________...") |
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| [[cutText]], [[cutRsc]], [[cutObj]], [[titleText]], [[titleRsc]], [[titleObj]], [[Title Effect Type]]|SEEALSO= | | [[allCutLayers]], [[cutText]], [[cutRsc]], [[cutObj]], [[cutFadeout]], [[titleText]], [[titleRsc]], [[titleObj]], [[titleFadeOut]], [[Title Effect Type]]|SEEALSO= | ||
}} | }} |
Revision as of 18:38, 11 November 2019
Description
- Description:
- Returns a list of all layers that have currently active title effect. Numbers equal to or greater than 0 represent cut layers, where as -1 represents title layer (see Title Effect Type). Named layers are represented by their respective index.
- Groups:
- Uncategorised
Syntax
- Syntax:
- allActiveTitleEffects
- Return Value:
- Array of Numbers, where each number represents index of currently active effect layer.
Examples
- Example 1:
cutText ["Hello World!" ,"PLAIN", 2]]; hint str allActiveTitleEffects; // [0]
- Example 2:
21 cutText ["Hello World!", "PLAIN", 2]]; hint str allActiveTitleEffects; // [21]
- Example 3:
cutText ["Hello World!", "PLAIN", 2]]; titleText ["Hello World!", "PLAIN", 2]]; hint str allActiveTitleEffects; // [-1, 0]
Additional Information
- See also:
- allCutLayerscutTextcutRsccutObjcutFadeout, titleTexttitleRsctitleObjtitleFadeOutTitle Effect Type
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.97]][[ Category: arma3dev: New Scripting Commands | ALLACTIVETITLEEFFECTS]][[ Category: arma3dev: Scripting Commands | ALLACTIVETITLEEFFECTS]]