allActiveTitleEffects: Difference between revisions
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m (Fixed the code for all of the examples) |
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|x1= <code>[[cutText]] ["Hello World!" ,"PLAIN", 2 | |x1= <code>[[cutText]] ["Hello World!" ,"PLAIN", 2]; | ||
[[hint]] [[str]] [[allActiveTitleEffects]]; // [0]</code> |EXAMPLE1= | [[hint]] [[str]] [[allActiveTitleEffects]]; // [0]</code> |EXAMPLE1= | ||
|x2= <code>21 [[cutText]] ["Hello World!", "PLAIN", 2 | |x2= <code>21 [[cutText]] ["Hello World!", "PLAIN", 2]; | ||
[[hint]] [[str]] [[allActiveTitleEffects]]; // [21]</code> |EXAMPLE2= | [[hint]] [[str]] [[allActiveTitleEffects]]; // [21]</code> |EXAMPLE2= | ||
|x3= <code>[[cutText]] ["Hello World!", "PLAIN", 2 | |x3= <code>[[cutText]] ["Hello World!", "PLAIN", 2]; | ||
[[titleText]] ["Hello World!", "PLAIN", 2 | [[titleText]] ["Hello World!", "PLAIN", 2]; | ||
[[hint]] [[str]] [[allActiveTitleEffects]]; // [-1, 0]</code> |EXAMPLE3= | [[hint]] [[str]] [[allActiveTitleEffects]]; // [-1, 0]</code> |EXAMPLE3= | ||
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Revision as of 15:23, 13 March 2020
Description
- Description:
- Returns a list of all layers that have currently active title effect. Numbers equal to or greater than 0 represent cut layers, where as -1 represents title layer (see Title Effect Type). Named layers are represented by their respective index.
- Groups:
- Uncategorised
Syntax
- Syntax:
- allActiveTitleEffects
- Return Value:
- Array of Numbers, where each number represents index of currently active effect layer.
Examples
- Example 1:
cutText ["Hello World!" ,"PLAIN", 2]; hint str allActiveTitleEffects; // [0]
- Example 2:
21 cutText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [21]
- Example 3:
cutText ["Hello World!", "PLAIN", 2]; titleText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [-1, 0]
Additional Information
- See also:
- allCutLayerscutTextcutRsccutObjcutFadeOuttitleTexttitleRsctitleObjtitleFadeOutTitle Effect Type
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.97]][[ Category: arma3dev: New Scripting Commands | ALLACTIVETITLEEFFECTS]][[ Category: arma3dev: Scripting Commands | ALLACTIVETITLEEFFECTS]]