allDead: Difference between revisions

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m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>")
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{
{
_all [[pushBack]] [[agent]] _x;
_all [[pushBack]] [[agent]] _x;
} [[forEach]] ([[agents]] - <nowiki>[</nowiki>[[teamMemberNull]]]);
} [[forEach]] ([[agents]] - [<nowiki/>[[teamMemberNull]]]);
allAlive = _all - [[allDead]];</code> |EXAMPLE2=
allAlive = _all - [[allDead]];</code> |EXAMPLE2=
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Revision as of 11:30, 19 March 2020

Hover & click on the images for description

Description

Description:
Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
Groups:
Uncategorised

Syntax

Syntax:
allDead
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDead;
Example 2:
allAlive: _all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;

Additional Information

See also:
allDeadMenallUnitsallGroupsplayableUnitsswitchableUnitsunitsvehiclesallCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 6, 2017 - 15:40 (UTC)
Ebay
This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129