BIS fnc isInsideArea: Difference between revisions
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|p2= size: [[Array]] - [x,y] offsets from center |Parameter2= | |p2= size: [[Array]] - [x,y] offsets from center |Parameter2= | ||
|p3= position: [[Array]] - [[Position]] to check |= | |p3= position: [[Array]] - [[Position]] to check |PARAMETER2= | ||
| [[Boolean]] - true when position is in area, false otherwise | |||
| [[Boolean]] - true when position is in area, false otherwise|RETURNVALUE= | |||
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_checkPos = getPos player; | _checkPos = getPos player; | ||
//Check an area, centered on the player that is 10m wide and 10m tall | //Check an area, centered on the player that is 10m wide and 10m tall | ||
_inArea = [ _center, _size, _checkPos ] call BIS_fnc_isInsideArea;</code> |= | _inArea = [ _center, _size, _checkPos ] call BIS_fnc_isInsideArea;</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:37, 25 September 2020
Description
- Description:
- Detects whether a position is within a square area of given size about center.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [center, size, position ] call BIS_fnc_isInsideArea
- Parameters:
- center: Array - Center Position of area to check
- size: Array - [x,y] offsets from center
- position: Array - Position to check
- Return Value:
- Boolean - true when position is in area, false otherwise
Examples
- Example 1:
_center = getPos player; _size = [ 5, 5 ]; _checkPos = getPos player; //Check an area, centered on the player that is 10m wide and 10m tall _inArea = [ _center, _size, _checkPos ] call BIS_fnc_isInsideArea;
Additional Information
- See also:
- createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector
Notes
-
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