compileFinal: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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* removal by [[nil]] | * removal by [[nil]] | ||
* remote rewrite using [[publicVariable]], [[publicVariableClient]] and [[publicVariableServer]] | * remote rewrite using [[publicVariable]], [[publicVariableClient]] and [[publicVariableServer]] | ||
{{Informative | This feature available | {{Informative | This feature is only available in retail version of Arma 3}} | ||
|DESCRIPTION= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 11:24, 13 July 2020
Description
- Description:
- Compile expression and makes it final, preventing it from:
- repeated compile or compileFinal
- removal by nil
- remote rewrite using publicVariable, publicVariableClient and publicVariableServer
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
myCode = compileFinal "a = a + 1"; call myCode;
//--- Repeated compile won't have any effect myCode = compileFinal "a = a + 2";
//--- Duplicate code will be final as well myDuplicateCode = myCode;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 14, 2013
- AgentRev
- When broadcasting a compileFinal'ed variable using publicVariable or its variants, the variable also becomes final on the other client(s) and/or the server. Also, compileFinal does not prevent event handlers from being removed or overwritten.
Bottom Section
- Posted on May 27, 2017 - 11:58 (UTC)
- IT07
- in Arma 3 1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that.