Command Group: Render Time Scope – Category
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== Overview of Scripting Commands == | == Overview of Scripting Commands == | ||
Revision as of 11:15, 15 September 2020
Overview of Scripting Commands
These scripting commands work in render time scope rather than simulation time scope.
Render Time Scope | Simulation Time Scope | z Description |
---|---|---|
getPosVisual / visiblePosition | getPos / position | z = 0 on objects with roadways, terrain, water + waves |
getPosATLVisual | getPosATL | z = 0 on terrain |
getPosASLVisual / visiblePositionASL | getPosASL | z = 0 on water |
N/A | getPosASLW | z = 0 on water + waves |
AGLToASL + modelToWorldVisual [0,0,0] | getPosWorld | z = 0 on water. Calculated to true model center instead of land contact or bounding center |
modelToWorldVisual | modelToWorld | z = 0 on objects with roadways, terrain, water + waves |
worldToModelVisual | worldToModel | z = 0 on objects with roadways, terrain, water + waves |
See also
- Simulation vs Render Time Scope for more information.
- Original dev blog post from June 15, 2011 during Arma 2: Operation Arrowhead development
Pages in category "Command Group: Render Time Scope"
The following 17 pages are in this category, out of 17 total.