getAllUnitTraits: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (2.00 update) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
|game1= | |game1= arma3 |Game name= | ||
|version= | |version= 2.00 |Game version= | ||
|arg= <!-- local, to be confirmed --> |Multiplayer Arguments ("local" or "global")= | |arg= <!-- local, to be confirmed --> |Multiplayer Arguments ("local" or "global")= |
Revision as of 13:33, 14 October 2020
Description
- Description:
- Returns unit traits, native or set by setUnitTrait.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getAllUnitTraits unit
- Parameters:
- unit: Object
- Return Value:
- Array of Arrays of [String, String/Boolean] - to format [["traitName1",value1], ["traitName2", value2]]
Examples
- Example 1:
/* can return: [ ["Medic", false], ["Engineer", false], ["ExplosiveSpecialist", false], ["UavHacker", false], ["CamouflageCoef", 1], ["AudibleCoef", 1], ["LoadCoef", 1], ["test", "custom"] ] */ private _playerTraits = getAllUnitTraits player;
- Example 2:
private _unitTraits = getAllUnitTraits _unit; private _indexes = [_unitTraits, "Medic"] call BIS_fnc_findNestedElement; private _unitCanHeal = _unitTraits select (_indexes select 0) select 1;
Additional Information
- See also:
- setUnitTrait
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note