lnbData: Difference between revisions
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m (Text replacement - "|gr1= GUI Control |GROUP1= |arg= local |Multiplayer Arguments= |eff= local |Multiplayer Effects= |gr1= GUI Control |=GROUP1" to "|arg= local |Multiplayer Arguments= |eff= local |Multiplayer Effects= |gr1= GUI Control |GROUP1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| ?r2=(.*)\|RETURNVALUE= *" to " |r2=(.*)|RETURNVALUE2=") |
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Revision as of 19:56, 24 September 2020
Description
- Description:
- Returns the additional text (invisible) in an item with the given position of the 2D listbox.
- Groups:
- GUI Control
Syntax
- Syntax:
- lnbData [idc, [row, column]]
- Parameters:
- [idc, [row, column]]: Array
- idc: Number or Control
- [row, column]: Array
- row: Number
- column: Number
- Return Value:
- String
Alternative Syntax
- Syntax:
- ctrl lnbData [row, column]
- Parameters:
- ctrl: Control
- [row, column]: Array
- row: Number
- column: Number
- Return Value:
- (.*)
Examples
- Example 1:
_ctrl lnbData [ lnbCurSelRow _ctrl,0]; //"#1"
Additional Information
- See also:
- lnbAddArraylnbAddColumnlnbAddRowlnbClearlnbColorlnbCurSelRowlnbDeleteColumnlnbDeleteRowlnbGetColumnsPositionlnbPicturelnbSetColorlnbSetColumnsPoslnbSetCurSelRowlnbSetDatalnbSetPicturelnbSetTextlnbSetValuelnbSizelnbTextlnbValue
Notes
-
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Notes
- Posted on Sep 9 2014
- ffur2007slx2_5
- (A3 1.28)As for invisible data processing, lnbAddArray, lnbAddColumn, lnbData, lnbGetColumnsPosition, lnbSetColumnsPos, lnbSetData, lnbSetText, lnbSetValue, lnbText and lnbValue store data types into exact position of the listNbox with different spaces. Accessing data with coordinate command at nearly the same syntax:
//Set same value to one position of a Control _ctrl lnbSetData [ [0,0],"#1"]; lnbSetColumnsPos [102, [0,1], 1]; _ctrl lnbSetText [ [0,1], "#1"]; _ctrl lnbSetValue [ [0,0],1]; //Accessing the value disregard affecting one another. _ctrl lnbData [0,0]; //"#1" lnbGetColumnsPosition _ctrl //[1]; _ctrl lnbText [0,0];//"#1" _ctrl lnbValue [0,0];//1
For a direct visible control over CT_LISTNBOX:0 = [_CT_LISTNBOX] spawn { private ["_CT_LISTNBOX","_color","_current","_pic"]; disableSerialization; _CT_LISTNBOX = _this select 0; { _CT_LISTNBOX lnbAddRow [ getText (_x >> "displayNameShort"),getText (_x >> "displayName")]; _CT_LISTNBOX lnbSetPicture [ [_foreachIndex,0],getText (_x >> "texture")]; } forEach ("isClass _x" configClasses (configFile >> "CfgRanks")); _CT_LISTNBOX lnbSetCurSelRow 0; _current = lnbCurSelRow _CT_LISTNBOX; _color = _CT_LISTNBOX lnbColor [_current,0]; _CT_LISTNBOX lnbSetColor [ [_current,1], [(_color select 0)/2,0,0,1] ]; _CT_LISTNBOX lnbDeleteColumn 0; _CT_LISTNBOX lnbDeleteRow 1; sleep 1; lnbClear _CT_LISTNBOX;//Clear all items but control still remains just invisible. };
A combined use of both invisible and visible data processing commands alive the Control.