BIS fnc setObjectRotation: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Object Manipulation |GROUP1= | |gr1 = Object Manipulation |GROUP1= | ||
| Set object rotation.|DESCRIPTION= | | Set object rotation.|DESCRIPTION= | ||
| [object,array] [[call]] '''BIS_fnc_setObjectRotation''' |SYNTAX= | | [object,array] [[call]] '''BIS_fnc_setObjectRotation''' |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO= | |[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO= |
Revision as of 23:43, 16 January 2021
Description
- Description:
- Set object rotation.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object,array] call BIS_fnc_setObjectRotation
- Parameters:
- object: Object - Object to manipulate
- object: Array - Vector in format:
- 1: Yaw
- 2: Pitch
- 3: Roll
- Return Value:
- Nothing
Examples
- Example 1:
- [cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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