getAllUnitTraits: Difference between revisions

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m (Text replacement - "_{10,} " to "")
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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|descr= Returns unit traits, native or set by [[setUnitTrait]]. |Description=
|descr= Returns unit traits, native or set by [[setUnitTrait]]. |Description=
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|pr= |Problems=
|pr= |Problems=
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|s1= [[getAllUnitTraits]] unit |Syntax=
|s1= [[getAllUnitTraits]] unit |Syntax=
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|r1= [[Array]] of [[Array]]s of [<nowiki/>[[String]], [[String]]/[[Boolean]]] - to format [["traitName1",value1], ["traitName2", value2]] |Return Value=
|r1= [[Array]] of [[Array]]s of [<nowiki/>[[String]], [[String]]/[[Boolean]]] - to format [["traitName1",value1], ["traitName2", value2]] |Return Value=
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|x1= <code>{{codecomment|/* can return:
|x1= <code>{{codecomment|/* can return:
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[[private]] _indexes = [_unitTraits, "Medic"] [[call]] [[BIS_fnc_findNestedElement]];
[[private]] _indexes = [_unitTraits, "Medic"] [[call]] [[BIS_fnc_findNestedElement]];
[[private]] _unitCanHeal = _unitTraits [[select]] (_indexes [[select]] 0) [[select]] 1;</code> |Example 2=
[[private]] _unitCanHeal = _unitTraits [[select]] (_indexes [[select]] 0) [[select]] 1;</code> |Example 2=
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|seealso= [[setUnitTrait]] |See Also=
|seealso= [[setUnitTrait]] |See Also=

Revision as of 01:14, 17 January 2021

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Description

Description:
Returns unit traits, native or set by setUnitTrait.
Groups:
Object Manipulation

Syntax

Syntax:
getAllUnitTraits unit
Parameters:
unit: Object
Return Value:
Array of Arrays of [String, String/Boolean] - to format [["traitName1",value1], ["traitName2", value2]]

Examples

Example 1:
/* can return: [ ["Medic", false], ["Engineer", false], ["ExplosiveSpecialist", false], ["UavHacker", false], ["CamouflageCoef", 1], ["AudibleCoef", 1], ["LoadCoef", 1], ["test", "custom"] ] */ private _playerTraits = getAllUnitTraits player;
Example 2:
private _unitTraits = getAllUnitTraits _unit; private _indexes = [_unitTraits, "Medic"] call BIS_fnc_findNestedElement; private _unitCanHeal = _unitTraits select (_indexes select 0) select 1;

Additional Information

See also:
setUnitTrait

Notes

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Only post proven facts here! Add Note

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