skillFinal: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}") |
||
Line 53: | Line 53: | ||
[[Category:AI]] | [[Category:AI]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|arma3|New_Scripting_Commands_List}} | {{GameCategory|arma3|New_Scripting_Commands_List}} |
Revision as of 17:42, 9 January 2021
Description
- Description:
- Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)).
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit skillFinal skillName
- Parameters:
- unit: Object
- skillName: String - See sub-skill. Possible values are:
- aimingAccuracy
- aimingShake
- aimingSpeed
- endurance
- spotDistance
- spotTime
- courage
- reloadSpeed
- commanding
- general
- Return Value:
- Number
Examples
- Example 1:
_unitTrueCourage = unit1 skillFinal "courage";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 31, 2015 - 8:45
- ondrejkuzel
- Since 1.40 the command works also in MP environment
- Posted on August 11, 2018 - 17:12 GMT+02:00
- Lou Montana
- "endurance" is not exactly a valid value since Arma 3 (see sub-skill).
The value can still be queried but is not pertinent.