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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Strings |GROUP1= | |gr1= Strings |GROUP1= | ||
| Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]]. <br><br> | | Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]]. <br><br> | ||
{{Important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit}} |DESCRIPTION= | {{Important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit}} |DESCRIPTION= | ||
| '''format''' [formatString, var1, var2 ...] |SYNTAX= | | '''format''' [formatString, var1, var2 ...] |SYNTAX= | ||
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| [[String]] - | | [[String]] - | ||
The full string (up to 8kb, see above) is returned. |RETURNVALUE= | The full string (up to 8kb, see above) is returned. |RETURNVALUE= | ||
|x1= <code>[[format]] ["Player:%1, player's side:%2", [[player]], [[side]] [[player]]];</code> | |x1= <code>[[format]] ["Player:%1, player's side:%2", [[player]], [[side]] [[player]]];</code> | ||
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hints "You just sustained 20% damage!" |EXAMPLE2= | hints "You just sustained 20% damage!" |EXAMPLE2= | ||
| [[formatText]], [[endl]], [[str]], [[toString]], [[joinString]] |SEEALSO= | | [[formatText]], [[endl]], [[str]], [[toString]], [[joinString]] |SEEALSO= |
Revision as of 01:21, 17 January 2021
Description
- Description:
- Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use parseNumber.
- Groups:
- Strings
Syntax
- Syntax:
- format [formatString, var1, var2 ...]
- Parameters:
- [formatString, var1, var2 ...]: Array
- formatString: String - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
- var1: Any Value - variable referenced by %1
- var2: Any Value - variable referenced by %2
- Return Value:
- String - The full string (up to 8kb, see above) is returned.
Examples
- Example 1:
format ["Player:%1, player's side:%2", player, side player];
returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"- Example 2:
player addEventHandler ["HandleDamage", { hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"]; }];
hints "You just sustained 20% damage!"
Additional Information
- See also:
- formatTextendlstrtoStringjoinString
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Worldeater
- The maximum number of characters returned by the format command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.
- Killzone_Kid
- In Arma 3 the max length of String returned by format command seems to be 8191 characters. formatText doesn't seem to have this limitation.
Bottom Section
- Posted on March 28, 2015 - 09:22 (UTC)
- Heeeere's Johnny!
-
In addition to the note above, formatTexted strings are Structured Text, hence cannot be used like formatted strings (with most scripting commands). A workaround to get strings of type String with more than 8191 characters is:
str formatText ["%1", _string]
- Posted on January 2, 2016 - 10:22 (UTC)
- Killzone Kid
- In addition to the note above, you may consider using joinString instead of format or formatText workaround. joinString is a fraction faster than format and it has no limit on the length of the string (apart from global String limit obviously)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Strings
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands