say: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Sounds |GROUP1= | |gr1= Sounds |GROUP1= | ||
| Make unit say given sound. The sound is defined in [[Description.ext#CfgSounds|CfgSounds]]. If the [[Object#Unit|unit]] is a [[Object#Person|person]], it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. | | Make unit say given sound. The sound is defined in [[Description.ext#CfgSounds|CfgSounds]]. If the [[Object#Unit|unit]] is a [[Object#Person|person]], it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. | ||
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{{Informative | [[say]] will mimic either [[say2D]] or [[say3D]] depending on whether it is there executed in a cutscene or in a game scene.}} |DESCRIPTION= | {{Informative | [[say]] will mimic either [[say2D]] or [[say3D]] depending on whether it is there executed in a cutscene or in a game scene.}} |DESCRIPTION= | ||
| from [[say]] sound |SYNTAX= | | from [[say]] sound |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|s2 = from [[say]] [sound, maxTitlesDistance, speed]|SYNTAX2= | |s2 = from [[say]] [sound, maxTitlesDistance, speed]|SYNTAX2= | ||
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|r2= [[Nothing]] |RETURNVALUE2= | |r2= [[Nothing]] |RETURNVALUE2= | ||
|s3= [from, to] [[say]] sound |SYNTAX3= | |s3= [from, to] [[say]] sound |SYNTAX3= | ||
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|r3= [[Nothing]] |RETURNVALUE3= | |r3= [[Nothing]] |RETURNVALUE3= | ||
|s4 = [from, to] [[say]] [sound, maxTitlesDistance, speed]|SYNTAX4= | |s4 = [from, to] [[say]] [sound, maxTitlesDistance, speed]|SYNTAX4= | ||
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| r4= [[Nothing]] |RETURNVALUE4= | | r4= [[Nothing]] |RETURNVALUE4= | ||
|x1= <code>([[units]] [[player]] [[select]] 1) [[say]] ["whisper1", 5];</code> |EXAMPLE1= | |x1= <code>([[units]] [[player]] [[select]] 1) [[say]] ["whisper1", 5];</code> |EXAMPLE1= | ||
|x2= Arma 3:<code>[[player]] [[say]] "scuba_breath";</code> |EXAMPLE2= | |x2= Arma 3:<code>[[player]] [[say]] "scuba_breath";</code> |EXAMPLE2= | ||
| [[say3D]], [[say2D]], [[playSound]], [[createSoundSource]] |SEEALSO= | | [[say3D]], [[say2D]], [[playSound]], [[createSoundSource]] |SEEALSO= |
Revision as of 02:18, 17 January 2021
Description
- Description:
- Make unit say given sound. The sound is defined in CfgSounds. If the unit is a person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
- A dead or non-existent unit obviously cannot say anything.
- If the camera is not within given range, title is not shown and the sound will not be heard.
- See also playSound in order to play a sound wherever the camera/player is.
- Groups:
- Sounds
Syntax 1
- Syntax:
- from say sound
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 2
- Syntax:
- from say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound
- Return Value:
- Nothing
Syntax 3
- Syntax:
- [from, to] say sound
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 4
- Syntax:
- [from, to] say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound.
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- say3Dsay2DplaySoundcreateSoundSource
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 7 March 2013
- Rocket
- Say will occur in 3D when the player is active, during cutscenes it will not. Use say3D to force 3D effect for cutscenes.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands