BIS fnc sayMessage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
||
Line 27: | Line 27: | ||
| [[say]], [[say3D]], [[directSay]], [[groupRadio]], [[vehicleRadio]], [[sideRadio]], [[commandRadio]], [[globalRadio]], [[customRadio]] |SEEALSO= | | [[say]], [[say3D]], [[directSay]], [[groupRadio]], [[vehicleRadio]], [[sideRadio]], [[commandRadio]], [[globalRadio]], [[customRadio]] |SEEALSO= | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 13:55, 17 January 2021
Description
Syntax
- Syntax:
- [speaker, message, channel] call BIS_fnc_sayMessage
- Parameters:
- speaker: Object or Side
- message: String - must be defined in either CfgSounds or CfgRadio
- channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note