fullCrew: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.34 | |1.34 | ||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns an array with all crew inside given vehicle, with or without empty seats. | | Returns an array with all crew inside given vehicle, with or without empty seats. | ||
{{Important | With the introduction of person turrets (FFV), the returned ''cargoIndex'' works with [[moveInCargo]] but does not with [[action]]s such as "GetInCargo" and "MoveToCargo". To find out indexes for actions, use the "cargo" filter (See [[#Examples|Example 3]]).}} | {{Important | With the introduction of person turrets (FFV), the returned ''cargoIndex'' works with [[moveInCargo]] but does not with [[action]]s such as "GetInCargo" and "MoveToCargo". To find out indexes for actions, use the "cargo" filter (See [[#Examples|Example 3]]).}} | ||
| [[fullCrew]] vehicle | | [[fullCrew]] vehicle | ||
|p1 = vehicle: [[Object]] | |p1 = vehicle: [[Object]] | ||
Line 22: | Line 22: | ||
* cargoIndex: [[Number]] | * cargoIndex: [[Number]] | ||
* turretPath: [[Array]] | * turretPath: [[Array]] | ||
* personTurret: [[Boolean]] | * personTurret: [[Boolean]] | ||
|s2= [[fullCrew]] [vehicle, type, includeEmpty] | |s2= [[fullCrew]] [vehicle, type, includeEmpty] | ||
|p21= vehicle: [[Object]] | |p21= vehicle: [[Object]] | ||
Line 42: | Line 42: | ||
* cargoIndex: [[Number]] | * cargoIndex: [[Number]] | ||
* turretPath: [[Array]] | * turretPath: [[Array]] | ||
* personTurret: [[Boolean]] | * personTurret: [[Boolean]] | ||
|x1= <code>_list = [[fullCrew]] [[vehicle]] [[player]];</code> | |x1= <code>_list = [[fullCrew]] [[vehicle]] [[player]];</code> | ||
|x2= <code>_list = [[fullCrew]] [<nowiki/>[[vehicle]] [[player]], "turret"];</code> | |x2= <code>_list = [[fullCrew]] [<nowiki/>[[vehicle]] [[player]], "turret"];</code> | ||
|x3= <code>[[private]] _actionCompatibleCargoIndexes = [[fullCrew]] [heli, "cargo", [[true]]]; | |x3= <code>[[private]] _actionCompatibleCargoIndexes = [[fullCrew]] [heli, "cargo", [[true]]]; | ||
Line 63: | Line 63: | ||
[[player]] [[moveInCargo]] [heli, 2]; | [[player]] [[moveInCargo]] [heli, 2]; | ||
[[player]] [[action]] ["GetInCargo", heli, 0]; | [[player]] [[action]] ["GetInCargo", heli, 0]; | ||
</code> | </code> | ||
| [[crew]], [[createVehicleCrew]], [[assignedVehicleRole]], [[allTurrets]] | | [[crew]], [[createVehicleCrew]], [[assignedVehicleRole]], [[allTurrets]] | ||
}} | }} | ||
Revision as of 00:36, 18 January 2021
Description
- Description:
- Returns an array with all crew inside given vehicle, with or without empty seats.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- fullCrew vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret]:
Alternative Syntax
- Syntax:
- fullCrew [vehicle, type, includeEmpty]
- Parameters:
- vehicle: Object
- type: String - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
- "driver"
- "commander"
- "gunner"
- "turret"
- "cargo"
- 1.56 includeEmpty: Boolean - (Optional, default false) include empty crew seats Template:Since
- Return Value:
- Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret]:
Examples
- Example 1:
_list = fullCrew vehicle player;
- Example 2:
_list = fullCrew [vehicle player, "turret"];
- Example 3:
private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true]; /* returns for example (on an armed WY-55 Hellcat): [ [objNull, "cargo" ,2, [], false], [objNull, "cargo", 3, [], false], [objNull, "cargo", 4, [], false], [objNull, "cargo", 5, [], false] ] using the element's index is compatible with action cargo commands - see below */ // the following commands will put the player in the same seat: player moveInCargo [heli, 2]; player action ["GetInCargo", heli, 0];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note