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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|gr1= Strings | |gr1= Strings | ||
| Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]]. <br><br> | | Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]]. <br><br> | ||
{{Important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit}} | {{Important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit}} | ||
| '''format''' [formatString, var1, var2 ...] | | '''format''' [formatString, var1, var2 ...] | ||
|p1= [formatString, var1, var2 ...]: [[Array]] | |p1= [formatString, var1, var2 ...]: [[Array]] | ||
|p2= formatString: [[String]] - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc. | |p2= formatString: [[String]] - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc. | ||
|p3= var1: [[Any Value]] - variable referenced by %1 | |p3= var1: [[Any Value]] - variable referenced by %1 | ||
|p4= var2: [[Any Value]] - variable referenced by %2 | |p4= var2: [[Any Value]] - variable referenced by %2 | ||
| [[String]] - | | [[String]] - | ||
The full string (up to 8kb, see above) is returned. | The full string (up to 8kb, see above) is returned. | ||
|x1= <code>[[format]] ["Player:%1, player's side:%2", [[player]], [[side]] [[player]]];</code> | |x1= <code>[[format]] ["Player:%1, player's side:%2", [[player]], [[side]] [[player]]];</code> | ||
returns "Player:WEST 1-1-A:1 (Username), player's side:WEST" | returns "Player:WEST 1-1-A:1 (Username), player's side:WEST" | ||
|x2= <code>[[player]] [[addEventHandler]] ["HandleDamage", { | |x2= <code>[[player]] [[addEventHandler]] ["HandleDamage", { | ||
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}];</code> | }];</code> | ||
hints "You just sustained 20% damage!" | hints "You just sustained 20% damage!" | ||
| [[formatText]], [[endl]], [[str]], [[toString]], [[joinString]] | | [[formatText]], [[endl]], [[str]], [[toString]], [[joinString]] | ||
}} | }} |
Revision as of 00:34, 18 January 2021
Description
- Description:
- Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use parseNumber.
- Groups:
- Strings
Syntax
- Syntax:
- format [formatString, var1, var2 ...]
- Parameters:
- [formatString, var1, var2 ...]: Array
- formatString: String - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
- var1: Any Value - variable referenced by %1
- var2: Any Value - variable referenced by %2
- Return Value:
- String - The full string (up to 8kb, see above) is returned.
Examples
- Example 1:
format ["Player:%1, player's side:%2", player, side player];
returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"- Example 2:
player addEventHandler ["HandleDamage", { hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"]; }];
hints "You just sustained 20% damage!"
Additional Information
- See also:
- formatTextendlstrtoStringjoinString
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Worldeater
- The maximum number of characters returned by the format command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.
- Killzone_Kid
- In Arma 3 the max length of String returned by format command seems to be 8191 characters. formatText doesn't seem to have this limitation.
Bottom Section
- Posted on March 28, 2015 - 09:22 (UTC)
- Heeeere's Johnny!
-
In addition to the note above, formatTexted strings are Structured Text, hence cannot be used like formatted strings (with most scripting commands). A workaround to get strings of type String with more than 8191 characters is:
str formatText ["%1", _string]
- Posted on January 2, 2016 - 10:22 (UTC)
- Killzone Kid
- In addition to the note above, you may consider using joinString instead of format or formatText workaround. joinString is a fraction faster than format and it has no limit on the length of the string (apart from global String limit obviously)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Strings
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands