playerSide: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Sides | |gr1= Sides | ||
| Returns the player's [[Side|side]]. This is valid even when the player controlled person is dead (a difference from [[side]] [[player]]). | | Returns the player's [[Side|side]]. This is valid even when the player controlled person is dead (a difference from [[side]] [[player]]). | ||
{{Informative | [[playerSide]] will not change automatically if [[player]] [[join]]s a [[group]] on different [[side]]. However, [[selectPlayer]] command can and does change [[playerSide]] - see '''[[#Examples|Example 3]]''' for information.}} | {{Informative | [[playerSide]] will not change automatically if [[player]] [[join]]s a [[group]] on different [[side]]. However, [[selectPlayer]] command can and does change [[playerSide]] - see '''[[#Examples|Example 3]]''' for information.}} | ||
| '''playerSide''' | | '''playerSide''' | ||
| [[Side]] | | [[Side]] | ||
|x1= | |x1= | ||
<code>[[if]] ([[side]] man1 == '''playerSide''') [[then]] { | <code>[[if]] ([[side]] man1 == '''playerSide''') [[then]] { | ||
[[hint]] "man1 is on your side!"; | [[hint]] "man1 is on your side!"; | ||
};</code> | };</code> | ||
|x2= <code>[[switch]] ([[playerSide]]) do { | |x2= <code>[[switch]] ([[playerSide]]) do { | ||
Line 26: | Line 26: | ||
[[hint]] "You are OPFOR"; | [[hint]] "You are OPFOR"; | ||
}; | }; | ||
};</code> | };</code> | ||
|x3= the following code will change the side of the player including [[playerSide]]: | |x3= the following code will change the side of the player including [[playerSide]]: | ||
Line 33: | Line 33: | ||
[[selectNoPlayer]]; | [[selectNoPlayer]]; | ||
[[selectPlayer]] _player; | [[selectPlayer]] _player; | ||
[[hint]] [[str]] [[playerSide]]; {{cc|EAST}}</code> | [[hint]] [[str]] [[playerSide]]; {{cc|EAST}}</code> | ||
| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]] | | [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]] | ||
}} | }} | ||
Revision as of 01:27, 18 January 2021
Description
- Description:
- Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
- Groups:
- Sides
Syntax
- Syntax:
- playerSide
- Return Value:
- Side
Examples
- Example 1:
if (side man1 == playerSide) then { hint "man1 is on your side!"; };
- Example 2:
switch (playerSide) do { case west: { hint "You are BLUFOR"; }; case east: { hint "You are OPFOR"; }; };
- Example 3:
- the following code will change the side of the player including playerSide:
private _player = player; [player] join createGroup east; selectNoPlayer; selectPlayer _player; hint str playerSide; // EAST
Additional Information
- See also:
- SidesidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relations
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 Jan, 2008
- Dr_Eyeball
-
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations. - Posted on 13 Oct, 2008
- Dr_Eyeball
- playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Sides
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands