parseText: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Strings | |gr1= Strings | ||
|gr2= Structured Text | |gr2= Structured Text | ||
| Creates a structured text by parsing the given XML description. Do not use [[parseText]] when displaying a localized text from [[Stringtable.xml]].<br> | | Creates a structured text by parsing the given XML description. Do not use [[parseText]] when displaying a localized text from [[Stringtable.xml]].<br> | ||
A detailed explanation of all formatting possibilities can be found at [[Structured Text]]. | A detailed explanation of all formatting possibilities can be found at [[Structured Text]]. | ||
| [[parseText]] text | | [[parseText]] text | ||
|p1= text: [[String]] | |p1= text: [[String]] | ||
| [[Structured Text]] | | [[Structured Text]] | ||
|x1= <code>[[private]] _Stxt = [[parseText]] "First line<img image='data\isniper.paa'/><nowiki><br/></nowiki>Second line";</code> | |x1= <code>[[private]] _Stxt = [[parseText]] "First line<img image='data\isniper.paa'/><nowiki><br/></nowiki>Second line";</code> | ||
|x2= <code>[[hintSilent]] [[parseText]] [[format]]["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];</code> | |x2= <code>[[hintSilent]] [[parseText]] [[format]]["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];</code> | ||
|x3= <code>[[private]] _clickableLink = [[parseText]] "<nowiki><a href='http://arma3.com'>A3</a></nowiki>";</code> | |x3= <code>[[private]] _clickableLink = [[parseText]] "<nowiki><a href='http://arma3.com'>A3</a></nowiki>";</code> | ||
| [[Structured Text]], [[composeText]], [[text]], [[localize]], [[ctrlSetStructuredText]] | | [[Structured Text]], [[composeText]], [[text]], [[localize]], [[ctrlSetStructuredText]] | ||
}} | }} | ||
Revision as of 01:25, 18 January 2021
Description
- Description:
- Creates a structured text by parsing the given XML description. Do not use parseText when displaying a localized text from Stringtable.xml.
A detailed explanation of all formatting possibilities can be found at Structured Text. - Groups:
- StringsStructured Text
Syntax
- Syntax:
- parseText text
- Parameters:
- text: String
- Return Value:
- Structured Text
Examples
- Example 1:
private _Stxt = parseText "First line<img image='data\isniper.paa'/><br/>Second line";
- Example 2:
hintSilent parseText format["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];
- Example 3:
private _clickableLink = parseText "<a href='http://arma3.com'>A3</a>";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 1 September 2016
- Dr_Eyeball
- To convert a structured text back to a string type, just use:
_str = str parseText _structuredText;
Bottom Section
- Posted on September 1, 2017 - 13:23 (UTC)
- AgentRev
-
If you are parsing user-defined strings like player names, you may want to convert special characters to their XML entities as a precaution beforehand:
private _encodeText = { private _specialChars = [38, 60, 62, 34, 39]; // & < > " ' private _convertTo = [[38,97,109,112,59], [38,108,116,59], [38,103,116,59], [38,113,117,111,116,59], [38,97,112,111,115,59]]; // & < > " ' private _chars = []; private "_i"; { _i = _specialChars find _x; if (_i isEqualTo -1) then { _chars pushBack _x } else { _chars append (_convertTo select _i) }; } forEach toArray param [0,"",[""]]; toString _chars }; private _encodedName = _name call _encodeText; private _redName = parseText format ["<t color='#ff0000'>%1</t>", _encodedName];
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Strings
- Command Group: Structured Text
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands