vectorMultiply: Difference between revisions
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.22 | |1.22 | ||
|gr2= Math - Vectors | |gr2= Math - Vectors | ||
| Multiplies 3D vector by a scalar. | | Multiplies 3D vector by a scalar. | ||
| vector [[vectorMultiply]] scalar | | vector [[vectorMultiply]] scalar | ||
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | |p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | ||
|p2= scalar: [[Number]] | |p2= scalar: [[Number]] | ||
| [[Array]] | | [[Array]] | ||
|x1= <code>_newVector = [1,2,3] [[vectorMultiply]] 3; {{cc|returns [3,6,9]}}</code> | |x1= <code>_newVector = [1,2,3] [[vectorMultiply]] 3; {{cc|returns [3,6,9]}}</code> | ||
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] | | [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] | ||
}} | }} | ||
Revision as of 11:42, 18 January 2021
Description
- Description:
- Multiplies 3D vector by a scalar.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector vectorMultiply scalar
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- scalar: Number
- Return Value:
- Array
Examples
- Example 1:
_newVector = [1,2,3] vectorMultiply 3; // returns [3,6,9]
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22) Algorithm:
Vector = [x,y,z]; scalar = a; Result = [(x * a),(y * a),(z * a)];
It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosASL._obj setVelocity (((getPosASL _target) vectorDiff (getPosASL _obj)) vectorMultiply 2);